I may be disliked for telling the truth but I cannot hold this to myself without sharing it with other people here. I may probably offend some of you but to be honest it doesn't matter. It's hard to deny this.
I just felt that I had to share this video to those who have doubts and say that the weapon handling is fine as it is in RO2 at the moment. For people that wonder why they don't enjoy the game.. This video is far from the whole explanation to that but it certainly cover a great deal of it. This
This video kinda demostrate something I absolutely not expected to be implemented in a sequel to RO OST. Anyone that claims that this is a great way to portray realistic firefights in a videogame are simply wrong. It isn't realistic in any sense - however - there is no doubt that this kind of gameplay attracts a wider audience - but then, what about the whole point of Red Orchestra?
I don't know if this will be fixed by TWI or us. And of course - should it be fixed? And how? I am not quite sure since I've seen a a few of people here that seems to like this kind of gameplay. And there is nothing wrong with it. But the question for me is it if suitable in a game like RO2. IMO It's not. It kinda removes the whole point of playing RO2 for me. It's depressing somehow - that's how I see it personally - so much potential ruined by simple game mechanics that makes the gameplay like this.
Red Orchestra 2 Heroes of Stalingrad MG-34 gameplay - YouTube
I just felt that I had to share this video to those who have doubts and say that the weapon handling is fine as it is in RO2 at the moment. For people that wonder why they don't enjoy the game.. This video is far from the whole explanation to that but it certainly cover a great deal of it. This
This video kinda demostrate something I absolutely not expected to be implemented in a sequel to RO OST. Anyone that claims that this is a great way to portray realistic firefights in a videogame are simply wrong. It isn't realistic in any sense - however - there is no doubt that this kind of gameplay attracts a wider audience - but then, what about the whole point of Red Orchestra?
I don't know if this will be fixed by TWI or us. And of course - should it be fixed? And how? I am not quite sure since I've seen a a few of people here that seems to like this kind of gameplay. And there is nothing wrong with it. But the question for me is it if suitable in a game like RO2. IMO It's not. It kinda removes the whole point of playing RO2 for me. It's depressing somehow - that's how I see it personally - so much potential ruined by simple game mechanics that makes the gameplay like this.
Red Orchestra 2 Heroes of Stalingrad MG-34 gameplay - YouTube
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