this has been in the game for a while and honestly it makes the matriarch the least fun boss in the game. if you're playing on a map without corners to hide behind or with long sightlines, you're done for. she has seemingly infinite range and godlike tracking and if whatever cover you manage to hide behind is 1/2 an inch too short, you're going to die. if the plasma cannon doesn't kill you, something else will because of the ridiculous DPS it has.
this applies to the tesla blast as well, 1 player can doom a whole group if they aren't in cover with everyone else, and again, the tesla blast does ridiculous damage, knocking you down to at least 30-40% of your health in one hit.
the only "counters" to this move is to either break line of sight, or get her health low enough to where the gun automatically breaks, assuming you live that long. shooting at the gun itself is completely useless as most weapons barely do any damage to it, ultimately making it a waste of ammo, at least compared to just getting her actual health down.
so a couple suggestions on making this less obnoxiously overpowered:
this applies to the tesla blast as well, 1 player can doom a whole group if they aren't in cover with everyone else, and again, the tesla blast does ridiculous damage, knocking you down to at least 30-40% of your health in one hit.
the only "counters" to this move is to either break line of sight, or get her health low enough to where the gun automatically breaks, assuming you live that long. shooting at the gun itself is completely useless as most weapons barely do any damage to it, ultimately making it a waste of ammo, at least compared to just getting her actual health down.
so a couple suggestions on making this less obnoxiously overpowered:
- doing enough damage to her during the attack makes her stumble and stop (similar to the counter to the abomination's inhale move)
- doing enough damage to her gun during the attack (less than what it would take shooting her as a whole since it's a smaller target) makes her stumble and stop
- increase the damage multiplier around her gun/decrease the health of her gun so that shooting at it to disable it is actually a viable strategy instead of an ammo sink
- make the beams themselves do less damage
- don't give her perfect tracking so you can't be cooked with it unless you're running parallel to her
- turn her tesla beam into a homing tesla ball that players can shoot to destroy but can still hurt them if they're too close, also explodes if it hits a wall or player, has the same tesla arc effect between players if they're too close (the idea here is that it's more easily avoidable but still punishing)
- turn her purple beam into a laser barrage (similar to edar blasters, the lasers are avoidable but there's a lot of them)
- you can avoid both beams by ducking (similar to the king fleshpound's laser)