Sgt.Rock said:The reason why all the lettering is whited out is because you have Anti Aliasing forced on. I sometimes leave mine on.
Infantry combat may not be on a single unit basis, but its definantly there and important.
Its not turned based either. Yes there is a period when everything is stopped and it lets you give orders, but theres also 60 seconds of unpredictable and uncontrollable combat in real time.
I would definantly say that CM's armour system is extremely more in depth than RO's.
On topic. The fact is, the average engagement ranges in RO are small enough that even if a T34 angles, its armor is to weak (45mm is very thin) to keep rounds from penetrating. Angle me at your 11, I should be able to put a round into your front side, angle me at a 45, I should be able to put a round through your side.
The IS2's should be able to be penetrated in the front turret easier. Anything in the center and lower should penetrate because of its shot trap.
Immobilization should occur much more, tracks are not the only thing that can be hit to cause immobilization. Roadwheels, suspenion, anything that has to do with the engine. If I put an HE round anywhere down there, something is bound to blow off, and if I put an AP round down there, Its going to penetrate and tear through enough to stop the tank.
The Sarge here makes a good point about engagement ranges. They are VERY close in RO. Closer than you think. For proof of this, try playing on Mormengil's tank range or play a few rounds of Orel and adjust your tank gun's sights. You'll start to learn where the 500m mark is, where 750-800 is, and the vaunted "OMG!! I GOT A 1000m KILL!!" mark is. 1000m is very very VERY far. I don't even think the TW original tank maps (barashka, Bondarevo, Arad) are actually 1000m long. Certainly they don't have even 700m visible ranges.
What this raises is the issue of TRULY realistic penetration. Trust me, on a map like Arad or Barashka where your max effective range is gonna be maybe 600-700m at most, you do NOT want realistic penetration. It'll just be hammers vs. eggshells and it won't be fun at all.
Bottom line: if you want truly realistic tank combat, you need truly realistic tank MAPS first. If all they did was change the penetration values, people would truly hate tank maps made by TW.
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