Upvote
0
What's more work, adjusting support or fixing every other class? While the Commando definitely needs some help, fixing Support should take top priority.
Fixing the game is more work but is what needs to be done, not half-assing by fixing one class.
All the classes are usable in the current state support is just the easiest to use. i do just as well with the other classes as i do with support
Well, people are playing on other difficulties than Beginner and Normal too. Hard and Suicidal require strong perks and others should be brought in line with Support instead of starting to nerf him. Start nerfing classes = make Hard and Suicidal impossible.
Play on hard and you will run out of rifle ammo very quickly or normal in the later waves.tbh, I think that the rifle and crossbow have enough ammo (remember, crossbow bolts pierce specimens. round up some clots or gorefasts and you can kill a lot with 1 shot)
but the handcannon (especially dual handcannons), the flamer and the bullpup would use an ammo boost through their perks.
If we were to get a high caliber assault rifle as endgame weapon for commando's then I think the bullpup wouldn't need an ammo boost. But right now it's weak ammo runs out too fast against bigger targets.
Like I said, the only way that the Health Bars help people is with Fleshpounds. Which, Ironically, Commandos have no tools of dealing with. If your team is having troubles against Scrakes, you have some issues. Crawlers are more threatening than scrakes.
Well even if that was the only way the health bars help (which it isn't, it depends how you play) - it is still well worth it. It doesn't matter if commando's don't have the tools to deal with the FP, since its a team game we always ask our Commando teammate what the health is at as we are making decisions.
Health bars are well worth it, maybe you just aren't taking advantage of them or maybe you are just playing pubs.
Imo nothing needs to be changed. After all, it is a multiplayer-game where you gotta help each other. Thats probaly why perks are weak in some parts, and stronger in other. If people would care to help each other, you could "easily" take down a Fleshpound og Patriach.
Imo nothing needs to be changed. After all, it is a multiplayer-game where you gotta help each other. Thats probaly why perks are weak in some parts, and stronger in other. If people would care to help each other, you could "easily" take down a Fleshpound og Patriach.
Sorry but a perk that is already pretty inferior to others having a benefit useful for only 1 foe?
At the end of the day if you don't like the class perks maybe you should play a different class. We play with one support, sharpshooter, commando and beserker and everyone is happy enough with their classes.
This. I play 5 zerker with a 5 medic and 5 support, and while the support excels if we're camping a choke point, out in the open even though he's a good player, zerker and medic can out survive and outkill him. We have a 4 sharpshooter who can do some nasty damage with a crossbow in a choke situation also, and commando.. honestly he just kills crawlers to relieve some pressure. Firebug? Whats that? Point is we all enjoy how we play and as a team it's balanced. At no point do I or the others say "**** sake why is support so strong" or anything similar; a team of 6 supports could probably rip suicidal, but 6 medics could survive just as well but have to use different tactics. In a non pvp game, why does 1 class being higher burst mean it has to be changed? Use that to your TEAMS advantage, or start crying that the support got more kills than you and start playing it.
I don't see why the killscore matters so much, support uses shotguns and has a big spread that will get more enemies at once, other weapons are more accurate so might not. The fact that you can share money makes the kill count pretty meaningless.
If people are worrying about statistics, I think there needs to be more statistics added including:
- Headshot count
- Amount healed
- Amount welded
- Assists
It is a team game and as long the enemy ends up all dead that is fine by me, but I understand some people like stats so maybe we just need more of them to show where some classes are stronger than others.
As a side note, doesn't commando also get faster reloading on ALL weapons? This is a pretty big benefit as well, normally when I die it is because I am reloading.
Killcounts matter because despite this being a "Co-Operative" game, it's still a contest to alot of people to see who can top the charts. Furthermor, Specialists being overpowered is not only messing with that little side competition, but making the game significantly easier.
Some people play for the challenge. Others play Support.
Nobody is saying we should destroy the flavor of the different classes. We can change things without it resulting in that.