Master List...
Master List...
A higher difficulty setting than Suicidal, or Suicidal + 100% friendly fire mode (aka "Realistic," "Hardcore" etc.) to give experienced players a new challenge. Give us level 7 perks to play at this level, and introduce
"Permanent Perks" that apply regardless of perk selected, but do not stack onto existing perk (i.e. if Medic perk is selected, the extra 5 or 10% armor boost does not apply):
- Field Medic: lvl 5 - +5% better Body Armour. lvl 6 - +10%
- Support Specialist: lvl 5 - +10% weld/unweld speed. lvl 6 - +25%
- Sharpshooter: lvl 5 - +5% headshot damage. lvl 6 - +10%
- Commando: lvl 5 - 5% faster reload with all weapons. lvl 6 - 10%
- Berserker: lvl 5 - +3% damage resistance. lvl 6 - +5%.
- Firebug: lvl 5 - +10% fire resistance. lvl 6 - +25%.
- Demolitions: lvl 5 - +5% grenade damage. lvl 6 - +10%.
New mini-bosses would be cool, spawning somewhat randomly during later waves, and
new bosses like the "
Black Widow" to replace the Patriarch randomly or on certain maps.
New zeds: another ranged zed would be cool, but one with medium range so you cover the full spectrum of ranges (long: husk, short: siren, point-blank: bloat, medium: ?). Either a mid-range attacker or, to be more interesting, introduce another effect that affects players at mid-range like increasing tunnel vision/slower movement/slower aiming/slower reload/increased recoil (
"fear" effect). Another new zed that would be fun is a 2-headed ogre/
3-headed hydra style zed, easier to kill for non-sharpshooters. Another is a
bull hybrid that runs faster than the other zeds, is tough, and does considerable damage with moderate knockback (~20 feet), good for surprising and spreading out the team now and then. Another idea is a strong zed that can
throw weaker zeds at the team, or the scrake could be given this ability.
Zed variety: new stats and different skins for each zed to double the number of zeds available (or make them mini-bosses).
- Clot: stronger zed, moves faster, tougher, can grab a zerker. Bigger & more muscular model.
- Stalker: better invisibility, does more damage, is tougher and is not revealed to commandos. Make cloak model more transparent, new skin texture.
- Gorefast: bigger blade, swings more slowly but does more damage. Moves slightly slower but is tougher. New skin texture and blade model.
- Scrake: 2 chainsaws, does twice as much damage, same movement speed and health. New chainsaw model and attack animation.
- etc.
New Perk:
Gunslinger. Take pistol boost away from SS and give to new perk along with a powerful new tier 3 revolver, the S&W 500. Gunslinger should be able to shoot one pistol while reloading the other, providing continuous firepower. No dual-weilding the S&W 500, which would be heavy and expensive but put out heavy damage.
Gunslinger lvl 6
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+75% damage with handguns
-50% recoil with handguns
60% faster reload with handguns
60% faster draw with handguns
+50% handgun ammo
-30% handgun weight
+15% movement speed with handguns
70% discount on Handcannons and S&W 500
Spawn with Dual Handcannons and Dual 9mm's
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Make bigger and more zeds spawn with Patriarch.
Zerk: give axe multi-hit capability or multi-hit alt-fire attacks for axe/katana; give chainsaw extra damage + bonus dmg against scrakes/husks/fps; and enable
dual-wield machetes for faster trash clearing. Also increased movement/attack speed during zed time would be epic (
thread), plus extra move speed and dmg resist as health decreases (to extend zerk lifespan) OR give zerk a
blocking ability that provides an extra 25% dmg resistance at lvl 6 (50% total) against melee attacks when holding right-click with katana or axe.
Throwing knives to give zerk a short-ranged attack (only 10-20, but would do high damage and/or stun single targets, good alternative to xbow against husks/sirens).
Firebug: provide a new sidearm to light single zeds on fire: either a hot-burning flaregun (extra damage against single targets) or
incendiary Handcannon ammo/new semi-auto gun with incendiary ammo and slow rate of fire. Upgrade the flamethrower to enable
fuel dumping and subsequent igniting. These additions would bring much-needed gameplay variety to firebug.
Sharpshooter:
nerf M14 (reduce ammo reserve from 300 rounds to 200 or less). Also reduce SCAR ammo reserve from 300 to 250. Ammo should be more limited and less spammable like the super-expensive AA12.
Medic: increase MP7 ammo clip size from +100% to 120% at lvl 6, and 25% faster MP7 reload at lvl 6 (
poll). Firing the MP7 should not be such a liability as it is with its extra-long reload time. Also make a
new medic gun (the P90?), similar firepower to the MP7 but bigger clip and a tranquilizer dart to slow down zeds (offers more support and an alternative to the xbow). The tranq dart could possibly weaken zeds too (damage boost modifier from all attacks). A tier 1 machine pistol like a Mac10/Mini-Uzi could have an adrenaline dart to give teammates a temporary move speed/dmg resist boost to get out of trouble. Basically the Medic should specialize in SMG's/auto pistols with darts for different situations.
Demolitions: replace hand grenades with sticky grenades and remote detonation (binded to separate key), and get perk damage boost. Good for stacking on tough zeds without raging.
Zed-Based Balancing: when 2 or more players are the same perk, spawn extra zeds that "counter" the perk, such as sirens for medics, crawlers/sirens/husks for zerk etc. Encourages team balancing.
Unlimited Waves mode: no Patriarch, instead the waves get harder and harder past Wave 10. Track player stats for each map, like # of waves completed and survival time.
Endless Wave mode: one giant continuous wave, Trader stays in one location, door stays open the entire time, and players kill and buy stuff constantly to survive as long as possible.
Small enhancements:
This is my letter to Santa Claus.