really? its the same as the shotty? because i often use shotty's in early waves off perk (cause i pick em up
) and can easily blow away a pair of clots with each shot... i can barely do one reliably now.... Did you fool with the spread code? I just don't know why i found it so much less usefull....
@sheaownsaford - its funny, but IMO the medics job IS to deliver damage spikes. That sounds counter intuitive, but his MP7 - its a clot horde rape machine. Anything with low head/body health is subject to highspeed decapitation and death. But you run out of ammo fast, so you can only do 5 clots before you have to reload.... WHICH TAKES FOREVER. But thats the medics style - he has to do a buncha damage in short time, to get to his target to heal, but has big reloads. I kinda miss the origional anims for the m7a3 for that reason, they felt longer and more stressful if you tried to take on to many.
Anyway, i feel like i should be able to use this to clear out a group, like when 5 clots have surrounded an ally and are nibling on him. i cant dart him, the mp7 wouldn't be fast enough because you have to hit each head in turn and on hard he's almost dead, so i'd like to have the shotty be able to clear them. Which is why i'd love to see fast pumps and fair hit damage and penetration, countered by the 4 ammo and a hefty reload anim.
@Gartley - if you took extra time between/at beginning of reload anims to emphasize that he's pulling shells out of a bag or pocket (since they don't wear bandoliers big enough for that ammo anyway!) it would help. when you reload other single reload weapons you never see that, the hand dips down then comes right back up. Either that, or make him struggle to crunch the first shell afterwards. That way he's got decent damage output for 4 shots, but has to wait till relative safty for reloading.