I ran some tests yesterday to see just how good aiming in RO2 was. The purpose was to compare how fast I could get accurate shots on targets at different distances while standing. I watched a few youtube videos and noticed that people in those videos were taking 5 seconds and more to align their sights.
Mauser K98k ( SS marked) - YouTube
I currently can't find anymore videos, but if you guys can post some more, I would appreciate it.
For the man in the previous video, it takes him a good 7-9 seconds to get the shots off and he still misses.
I jotted down some findings and I will address them each. All of these tests used breathing zoom.
I wanted to test out the range the gentleman in the video was shooting at. What I found is that even if the enemy was crouched, I was having no trouble at all getting hits in 2 seconds. Accuracy rate was amazing, we didn't get all killing shots but they came often. I would say we had about a 90% accuracy rate. The gentleman in the video has a rate of about 20%.
The funny thing about RO2 is that holding your breathe steadies your aim where it's laser like for those first 1-2 seconds. That is why 230 meters was easy, because you could usually hold your rifle steady long enough to hit that big of a target. At 300 meters, bullet drop came into play so we adjusted accordingly, with no range adjustments on the rifle, just aimed higher. We got just as high an accuracy rate as 230 meters, albeit, taking a bit longer to load while the first breath sway calmed down.
The important thing to note about the sway when not fatigued is that you can very easily control your weapon to readjust the sights. This is important because it shows that increasing sway will of course adversely effect a player's accuracy, but if he learns how to control it, he can become accurate with training.
Same thing as above, except this time, I was bleeding out, I wish I would've screen capped this one, but I forgot to. As it is right now, the damage model in RO2 is not realistic at all. I don't mind a last stand, but being perfectly accurate while standing at 300 meters?
I am trained in shot leading in the Darkest Hour unit that I ran. We practiced it once every 2 weeks or so. So that I pulled this shot off is more about my previous training, but still, I don't think this should of been an easy shot. Now of course, if I tried this shot several times, I would probably miss a bit more. I didn't test the accuracy rate as this is just a fun little shot I tried taking in the middle of the testing, however, I pulled it off on the first try and I'm sure I can get at least a 40% accuracy rate.
Same as the one previously mentioned, except this time with a bit less range and bleeding out. Easily got the hit.
And finally, for the whopper;
Notice 3 things in this screenshot. The range, the stance, and the stamina bar. I was able to shoot Revelat0r at that range, while standing, and my stamina bar depleted, all in around 4-5 seconds of aiming. You can tell it's 4-5 seconds because if you go in game right now, and run your fatigue meter down, then aim, the HUD display will disappear around that time, so you have evidence there that the shot is indeed taking around that time.
My buddy and I were getting around a 25% accuracy rate, fully fatigued, at 300 meters, while standing. And this was our first attempt, I'm sure that if we trained in this type of shooting for 2 weeks, we would get better at it. If someone can find documentation showing people getting these shots off, by all means, please post your evidence.
Conclusion:
If someone can provide evidence that these shots are indeed possible by trained marksmen, while standing, and within the same time frame that we were able to pull the shots off, then I will reconsider sway in my mod. So far, from the few youtube videos that I have seen, most of these people take 2-3 times as long to get their sights adjusted.
Important to note is the difference in the sway mechanics between fatigued and not fatigued. When not fatigued, you can control your sway, however, when fatigued, you have to kind of let the weapon sway into the person, because if you try to control it yourself, it becomes unwieldy. I spoke to someone who served and they said this is actually a realistic representation of how aiming behaves when fatigued/out of breath.
Based on my findings, I will increase sway in such a way that aiming your weapon at these ranges will take skill by the player to maneuver and control into the target. I will also try and make bleeding out have more adverse effects on your aiming capabilities. Weapon sway will be more pronounced at the standing position, and gradually lower depending on posture and whether your weapon is rested. My goal is to make shots at 300 meters possible when you have your weapon fully rested, albeit at a slower rate than what it currently is. This is going to make shooting at 100 meters and less more realistic. Finally, fatigue will naturally takes its course; if I increase regular sway, fatigued sway will automatically scale accordingly and will make controlling the sway harder, which will make fatigue an important factor when aiming.
On Zooming:
While conducting these tests, I noticed just how hard it was to spot an enemy at 200 meters, this is completely unrealistic. Once should be able to spot a standing enemy at even 400-500 meters. Even with the breathing zoom, it was difficult to find Revelat0r at 300 meters, he was literaly just a few pixels high. Zooming in this game allows you to see at realistic ranges, and could actually stand to get a bit more zooming. I will not do that but I do plan on keeping the zoom as is right now.
Mauser K98k ( SS marked) - YouTube
I currently can't find anymore videos, but if you guys can post some more, I would appreciate it.
For the man in the previous video, it takes him a good 7-9 seconds to get the shots off and he still misses.
I jotted down some findings and I will address them each. All of these tests used breathing zoom.
Average 2 seconds for shots at 230 meters while standing and full stamina.
I wanted to test out the range the gentleman in the video was shooting at. What I found is that even if the enemy was crouched, I was having no trouble at all getting hits in 2 seconds. Accuracy rate was amazing, we didn't get all killing shots but they came often. I would say we had about a 90% accuracy rate. The gentleman in the video has a rate of about 20%.
Average 3-5 seconds for shots at 300 meters while standing, full stamina.
The funny thing about RO2 is that holding your breathe steadies your aim where it's laser like for those first 1-2 seconds. That is why 230 meters was easy, because you could usually hold your rifle steady long enough to hit that big of a target. At 300 meters, bullet drop came into play so we adjusted accordingly, with no range adjustments on the rifle, just aimed higher. We got just as high an accuracy rate as 230 meters, albeit, taking a bit longer to load while the first breath sway calmed down.
The important thing to note about the sway when not fatigued is that you can very easily control your weapon to readjust the sights. This is important because it shows that increasing sway will of course adversely effect a player's accuracy, but if he learns how to control it, he can become accurate with training.
One hit at 300 meters while bleeding out, standing.
Same thing as above, except this time, I was bleeding out, I wish I would've screen capped this one, but I forgot to. As it is right now, the damage model in RO2 is not realistic at all. I don't mind a last stand, but being perfectly accurate while standing at 300 meters?
Hit while fully fatigued, and standing, at 116 meters, enemy was doing a full sprint perpendicular to my position.
I am trained in shot leading in the Darkest Hour unit that I ran. We practiced it once every 2 weeks or so. So that I pulled this shot off is more about my previous training, but still, I don't think this should of been an easy shot. Now of course, if I tried this shot several times, I would probably miss a bit more. I didn't test the accuracy rate as this is just a fun little shot I tried taking in the middle of the testing, however, I pulled it off on the first try and I'm sure I can get at least a 40% accuracy rate.
Bleeding out at 130 meters while standing, fully fatigued.
Same as the one previously mentioned, except this time with a bit less range and bleeding out. Easily got the hit.
And finally, for the whopper;
Notice 3 things in this screenshot. The range, the stance, and the stamina bar. I was able to shoot Revelat0r at that range, while standing, and my stamina bar depleted, all in around 4-5 seconds of aiming. You can tell it's 4-5 seconds because if you go in game right now, and run your fatigue meter down, then aim, the HUD display will disappear around that time, so you have evidence there that the shot is indeed taking around that time.
My buddy and I were getting around a 25% accuracy rate, fully fatigued, at 300 meters, while standing. And this was our first attempt, I'm sure that if we trained in this type of shooting for 2 weeks, we would get better at it. If someone can find documentation showing people getting these shots off, by all means, please post your evidence.
Conclusion:
If someone can provide evidence that these shots are indeed possible by trained marksmen, while standing, and within the same time frame that we were able to pull the shots off, then I will reconsider sway in my mod. So far, from the few youtube videos that I have seen, most of these people take 2-3 times as long to get their sights adjusted.
Important to note is the difference in the sway mechanics between fatigued and not fatigued. When not fatigued, you can control your sway, however, when fatigued, you have to kind of let the weapon sway into the person, because if you try to control it yourself, it becomes unwieldy. I spoke to someone who served and they said this is actually a realistic representation of how aiming behaves when fatigued/out of breath.
Based on my findings, I will increase sway in such a way that aiming your weapon at these ranges will take skill by the player to maneuver and control into the target. I will also try and make bleeding out have more adverse effects on your aiming capabilities. Weapon sway will be more pronounced at the standing position, and gradually lower depending on posture and whether your weapon is rested. My goal is to make shots at 300 meters possible when you have your weapon fully rested, albeit at a slower rate than what it currently is. This is going to make shooting at 100 meters and less more realistic. Finally, fatigue will naturally takes its course; if I increase regular sway, fatigued sway will automatically scale accordingly and will make controlling the sway harder, which will make fatigue an important factor when aiming.
On Zooming:
While conducting these tests, I noticed just how hard it was to spot an enemy at 200 meters, this is completely unrealistic. Once should be able to spot a standing enemy at even 400-500 meters. Even with the breathing zoom, it was difficult to find Revelat0r at 300 meters, he was literaly just a few pixels high. Zooming in this game allows you to see at realistic ranges, and could actually stand to get a bit more zooming. I will not do that but I do plan on keeping the zoom as is right now.