For driver:
-Manual start/stop of the engine* (turned off engine will require to turn manually the turret).
-Manual gear* (with also manual clutch for super-hardcore players).
-No HUD, every available info must be checked in the tank's instrumentation*.
For commander:
-No HUD, as for the driver, instrumentation must be checked.
For gunner:
-No HUD, as for every member, except the ammo availability that will be displayed (it's necessary for the ammo selection). The ammo names will be the original names, so, you'll see "Pzgr. 39" instead of "APCBC" etc.
For machinegunner:
-No HUD except number of drums left
*= i dunno if the instrumentation will work and if driving will be more complex than press "WASD", but infact this suggestion isn't specifically for HoS but it's generically also for the MODs and for HoS future upgrades/DLCs.
-Manual start/stop of the engine* (turned off engine will require to turn manually the turret).
-Manual gear* (with also manual clutch for super-hardcore players).
-No HUD, every available info must be checked in the tank's instrumentation*.
For commander:
-No HUD, as for the driver, instrumentation must be checked.
For gunner:
-No HUD, as for every member, except the ammo availability that will be displayed (it's necessary for the ammo selection). The ammo names will be the original names, so, you'll see "Pzgr. 39" instead of "APCBC" etc.
For machinegunner:
-No HUD except number of drums left
*= i dunno if the instrumentation will work and if driving will be more complex than press "WASD", but infact this suggestion isn't specifically for HoS but it's generically also for the MODs and for HoS future upgrades/DLCs.
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