Tanks hardcore/realism mode

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RiccardoTheBeAst

FNG / Fresh Meat
Sep 19, 2009
578
126
0
Italy
For driver:

-Manual start/stop of the engine* (turned off engine will require to turn manually the turret).
-Manual gear* (with also manual clutch for super-hardcore players).
-No HUD, every available info must be checked in the tank's instrumentation*.

For commander:

-No HUD, as for the driver, instrumentation must be checked.

For gunner:

-No HUD, as for every member, except the ammo availability that will be displayed (it's necessary for the ammo selection). The ammo names will be the original names, so, you'll see "Pzgr. 39" instead of "APCBC" etc.

For machinegunner:

-No HUD except number of drums left



*= i dunno if the instrumentation will work and if driving will be more complex than press "WASD", but infact this suggestion isn't specifically for HoS but it's generically also for the MODs and for HoS future upgrades/DLCs. :)
 
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WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
i think we should let tripwire figure this stuff out for some reason this doesn't sound to appealing to me not sure why. :eek:
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
I got a good idea, why dont we blindfold the tank crew, you can't get anymore hardcore than that.
Lets remember HoS is a "game" not a tank sim.

and maybe we can give tank crew ability to fly. lets remember, this game is realism based, not arcade.
 

Otto Maximilian von Ras

FNG / Fresh Meat
Jun 24, 2011
10
0
0
No HUD - does not mean it's realistic. In real battle you're well aware of certain things and in the game that could only be implemented via a HUD system of some sort, without making it over complicated for both developers and players.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
I'm pretty sure we should let the modding community figure it out instead, this sounds like a prime candidate for a mutator.
It is a good idea for a mutator, then you would have the choice of whether or not you wanted to join a server that was running it.

WiFiDi said "i think we should let tripwire figure this stuff out"
and
Fenix 611 said "its a step towards realism",
Yes it is a step towards realism, but dont forget that TWI have taken a step back from realism (RO realism anyway) by not allowing crew to exit their tank,spawning INSIDE your tank, and controlling the turret/gun with the mouse.
I would like to see a mutator that "corrects" these things at the same time.
 
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Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
This would be a good mutater although I would like a mutator that fixes the things TWI took out first idioticly, if my tank is on fire I kinda want to get out before I die a horrible fiery death to grab a rifle pop off a few helmets before I'm gunned down horrificly.
 

ViiKumi

FNG / Fresh Meat
Jan 25, 2011
84
25
0
World War 2 Online (Battleground Europe) had a great tank and aeroplane control system. It had engine on/off, every crew member could be killed, it had gears, reverse gears etc. If that game still had more players, I'd be surely playing it to this day.

Destroying ships with torpedo planes ftw, was one of the most realistic war games ever, and also one of the best ones. I hope that people making RO2 know the game and take something from it.
 

jinnwarior

FNG / Fresh Meat
Jan 28, 2011
118
40
0
This would be a good mutater although I would like a mutator that fixes the things TWI took out first idioticly, if my tank is on fire I kinda want to get out before I die a horrible fiery death to grab a rifle pop off a few helmets before I'm gunned down horrificly.

yes, yes, that's been well discussed.
i'm sure the first mutator released will be for getting out of tanks.
 

Alvin Fuchs

FNG / Fresh Meat
Aug 4, 2010
279
488
0
Faustin' IS2s
A gear system similar to the one in T34 vs. Tiger would be incredible. Just think, drivers would actually have to be more proficient in tasks other than just setting up the incremental throttle and taking advantage of the game's overzealous angling.
 
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Krator

FNG / Fresh Meat
Oct 31, 2010
138
87
0
IMO the whole "you can't exit the tank" is an answer to a nonexistent problem. In Darkest Hour you get points for killing the tank. So basically I shoot a sherman tank, I get 3-4 points. Even if 1 tank crewmember escapes - what's the problem? He's in the middle of nowhere and in 9/10 cases I just gun him down with HE shells anyways.
I don't really understand why TWI decided to limit player's options so much. On big tank maps (with firing distances of 1000+ meters) scouting with binoculars really improves the chances of survival. You don't want to drive through that field when there are 2-3 enemy tanks lookig in it's direction, right? :)


And I think that such realistic tanking would be absolutely awesome. I got bored to hell as a tank driver, unless it was close range fighting using tiger tank, where the driver is the guy who has to think about proper turret facing, cause it moves VERY slow. And manual gear shifting could be like manual bolting - faster than automatic, but optional and useful only to those, who are really profficient with it.

And "no HUD" is just pretty obvious. We have DETAILED tank interior for a reason. We don't need unrealistic, anti-immersive hud telling us everything, when we can just look around.