If it's 20cm then my mistake
As for different MG and cannon shell ballistics - I am aware of that. Still up to let's say 600m MG could be used to judge distances and aim the tank gun.
Here are ballistics of 76mm shell fired from ZIS-5 gun (ballistics same as F-34), and DT tank machinegun, taken from original Polish tank crew training manual printed in 1947, the data I believe was taken from Russian tank manuals and ballistic tables:
ZIS-5 gun, AP projectile (not specifically named), V0=662m/s (somewhat different than 655m/s used in RO2).
left is AP shell for ZIS-5 gun, right is obr. 1908 bullet fired from it's co-axial DT tank machinegun.
..76mm.AP.shell.662m/s.........7,62mm.bullet.840m/s
RNG......Vel........drop..TOF....RNG.....Vel........drop....TOF...
0m......662m/s...0,0m..0,0s...0m......840m/s...0,0m....0,0s
100m...651m/s...0,1m..0,1s...100m...758m/s...0,16m..0,13
200m...641m/s...0,4m..0,3s...200m...658m/s...0,44m..0,26
300m...631m/s...0,8m..0,4s...300m...605m/s...0,88m..0,42s
400m...621m/s...1,6m..0,6s...400m...539m/s...1,68m..0,60s
500m...612m/s...2,8m..0,7s...500m...481m/s...3,04m..0,80s
600m...602m/s...4,0m..0,9s...600m...431m/s...5,2m...1,02s
700m...593m/s...5,6m..1,1s...700m...390m/s...7,6m...1,26s
800m...583m/s...7,2m..1,3s...800m...357m/s...11,2m..1,52s
900m...574m/s..10,0m..1,4s...900m...330m/s...16,4m..1,8s
1000m..564m/s..12,8m..1,6s..1000m..308m/s...23,2m..2,11s
1500m..519m/s..32,0m..2,6s...1500m..236m/s..92,0m..2,82s
2000m..478m/s..64,0m..3,6s...2000m..---m/s.....---m..3,6s
(The Drop is calculated as 4x maximum height of trajectory - which is given in tables rahter than drop - and it's rather approximate as the values in tables were rounded to nearest 0.1)
as you can see, up to 500m there is no big difference between both trajectories (diference lower than 20cm), it starts to increase after 500m (the MG bullet losing speed and dropping much more), at 600m the difference being 1m, at 700m - 2m, 800m - 4m, 900m - 6.5m, 1000m - 10m
HE shell for ZIS-5/F34 is listed in those tables with V0 = 680m/s - so the same like in RO2.
I think you may be confused with RO1 (T-34/85 and German tanks). In RO2, changing the range merely moves the horizontal cross hair up and down on the T-34, and the targeting reticule on the Panzer IV up and down.
It doesn't move the gun at all. If you don't adjust the elevation of the gun, the shot lands in exactly the same place.
Well, I have observed it in the game and was quite sure what I'm seeing. That changing the range setting changes the shell trajectory in T-34. So I've assumed that the shell/sight code is similar as in RO1. Checking to be sure.
Hm, indeed - in T3476_AP code there is no "angle correction for given range setting" table anymore... I'm confused.
P.S. Everything is fine, the table was just moved elsewhere
but it's still in the code. Every range setting launches the shell at slightly different angle, so it is "compatible" with the range scale texture.
Well, I would do it the other way - make a sight texture that reflects shell ballistics - but it's just me
.
It doesn't move the gun at all. If you don't adjust the elevation of the gun, the shot lands in exactly the same place.
Check it in game, please. Mine shots doesn't. In T34 only.
PzIV doesn't need this correction as there is no "fixed" range scale on the texture. German tank sight works great and in a proper way. It's only not very fortunately zeroed too
.
edit: In game velocity profile for T3476 and PzIVF2 AP shells. I cant' measure them in RO2 now, so I measured them (setting all important parameters like speed and BC the same) in RO1. Now IF the RO2 native ballistics are same as in RO1, then:
PzIVF2 T-34/76
BC 1,8 1,55
Range Velocity Velocity
0 740,0 655,0
100 723,2 636,7
200 706,7 618,9
300 690,7 601,6
400 675,0 584,8
500 659,6 568,4
600 644,6 552,5
700 629,9 537,1
800 615,6 522,1
900 601,6 507,5
1000 587,9 493,3
1100 574,6 479,5
1200 561,5 466,1
1300 548,7 453,1
1400 536,3 440,4
1500 524,1 428,1
It's somewhat different than the profile in ballistic tables above. The shells here are slowing down noticeably faster than they should. And the actual impact speed is used for penetration calcs in RO2.
Instead of using square of it... but that's another story. I believe the ballistics engine is still in developement phase and much of fine tuning is going to take place, after other more critical issues are resolved.