The tactical delay was possible in RO1.
Now, if you are not attacking the cap zones for a while, than you will be nailed down.
The timer in orange is starting and running down.
If no progress is made, the attackers will lose the match.
What is stupid, cause in reality you want sometimes just fight the enemy down and not starting stupidly attacking on some enemy stronghold, cause a magic clock is running.
What was possible in RO1, to fall back as attacker when your tickets are low, is now mostly leading to the match lose, cause of the magic orange time clock.
No way to turn a misled attack in your favour.
My proposal is that we should discuss this "feature" if its really necessary at all game-modes and servers.
Now, if you are not attacking the cap zones for a while, than you will be nailed down.
The timer in orange is starting and running down.
If no progress is made, the attackers will lose the match.
What is stupid, cause in reality you want sometimes just fight the enemy down and not starting stupidly attacking on some enemy stronghold, cause a magic clock is running.
What was possible in RO1, to fall back as attacker when your tickets are low, is now mostly leading to the match lose, cause of the magic orange time clock.
No way to turn a misled attack in your favour.
My proposal is that we should discuss this "feature" if its really necessary at all game-modes and servers.