So yeah.
I've just played FH2 yesterday (Forgotten Hope 2, for anyone that not might be in the know) and it left me in awe the first time an MG or any weapon in general shot at me. They make the screen blur out and if it's a single shot it doesn't last very long, I'd say 2 seconds or so and you hear your heart beating. The effect varies with different weapons so an artillery explosion or a grenade causes much more. Another thing that amazed me was the ringing in the ears sound and blur when I was near a friendly 50 mm PaK 38 that was firing.
Also,as Dyslexci (sorry if I got the name wrong ) suggested before, RO could use bullet cracks when bullets whizz past you. The FH2 implemented that and it works excellent.
So to summarize, the FH2 supression system should really be copied into RO, if not RO:Ost then the new project.
I've just played FH2 yesterday (Forgotten Hope 2, for anyone that not might be in the know) and it left me in awe the first time an MG or any weapon in general shot at me. They make the screen blur out and if it's a single shot it doesn't last very long, I'd say 2 seconds or so and you hear your heart beating. The effect varies with different weapons so an artillery explosion or a grenade causes much more. Another thing that amazed me was the ringing in the ears sound and blur when I was near a friendly 50 mm PaK 38 that was firing.
Also,as Dyslexci (sorry if I got the name wrong ) suggested before, RO could use bullet cracks when bullets whizz past you. The FH2 implemented that and it works excellent.
So to summarize, the FH2 supression system should really be copied into RO, if not RO:Ost then the new project.
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