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Suggestion for an unappreciated job

I disagree.

bedlam and manor don't need welding at all.

Besides, there's no doors to weld in the tunnels on Manor :p

BTW, it's "a lot" not "allot" or even "alot" considering the second word means to ration, give or to portion something. The third apostrophed word doesn't exist.
You didn't think you'd be learning English here did you? :D

it's not necessary, but i prefer that tactic, if you close the front door in manor you will have a more open space to fight in front, and if you weld the single door on bedlam centre plaza thing you will also have a lot of open space and less general chaos. (and you can hold off most of the scrakes/FPs)

(and i'm still busy dealing with the HARD level specimens, so i don't know the suicidal/HoE spots yet.)

and no, i didn't see it coming, but it's a bad habit of mine, i started writing allot from early age, even though i know it is a lot.
cant seem to get rid of it now :p
 
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The first step is acknowledging the problem :p

I believe that welding is crucial to surviving. I weld on farm with a team (on hard) and we have two supports welding the two doors into the house and the rest of the team aiming out the windows at the zeds trying to get through. It made something we were struggling on quite easy, we got to Pattie with losing one person per wave (on average) due to the grenade glitch. Welding is crucial. And there may need to be something to help people want to weld, but really I'll just do it to help the team. I generally just ask for money after wards because everyone else would have earnt the cash i could have been, they can just give me the left overs. :D Easy
 
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The first step is acknowledging the problem :p

I believe that welding is crucial to surviving. I weld on farm with a team (on hard) and we have two supports welding the two doors into the house and the rest of the team aiming out the windows at the zeds trying to get through. It made something we were struggling on quite easy, we got to Pattie with losing one person per wave (on average) due to the grenade glitch. Welding is crucial. And there may need to be something to help people want to weld, but really I'll just do it to help the team. I generally just ask for money after wards because everyone else would have earnt the cash i could have been, they can just give me the left overs. :D Easy

Yeah as long as your getting paid ethier it works out to protect your team in this way.
 
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I don't think you should get money for welding. People like acquiring money for the least amount of effort, which... Welding has.

Welding is a great idea to do if you're credit to team, as shown in this video:
YouTube - Rocking "Hell on Earth" difficulty as a Commando (w/ Live Commentary)
You can see two people at the back welding the door; But if you replaced the two with one support specialist, then they'd have an extra person at the front lines to deal with things.

You'll be welding the door and acquiring money, while not firing a single bullet. Eventually your money will rack up, that you'll have plenty of dosh to give to other players; where they'd have a lot, on top all the money they got from heals/kills.

If you gave money for welding, then people would just sit back welding for dosh, having more people at the back lines, being less bullets where it's needed.

If you let the door break at the back, then you'd need an extra person to assist behind the group, because 2 is a precaution against the incoming specimens; Compared to 1 person just welding the door.
 
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Welding is a crutch and as long as someone uses that crutch, they'll need that crutch.
I dislike your attitude, but I do agree with you, partially. Welding is a crutch only insofar as you use it in place of other skills. Welding is not a crutch if you know how to use it to complement these other skills. Like target prioritization, welding takes situational awareness. Outright condemning it in all situations is just as bad as welding every door, ever. You know what? I'm going to go make a thread on this exact topic.

As to the idea, I like it (+1), but it could be tricky to balance. Luckily, there are people out there who know how to do that kind of thing. I do not, and so have no suggestions.
 
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Well the diea ws that the welding wasn't meant to get you a lot of money, it would be enough to replenish armour and get ammo. It might not even cover that. It was meant to give you a small amount but create the illusion that you were actually earning something ;)

As long as the money earned was kept to a minimum, I'd be happy with it. The possible of 200 per wave for the entire team seems fair I guess...
 
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Well the diea ws that the welding wasn't meant to get you a lot of money, it would be enough to replenish armour and get ammo. It might not even cover that. It was meant to give you a small amount but create the illusion that you were actually earning something ;)

As long as the money earned was kept to a minimum, I'd be happy with it. The possible of 200 per wave for the entire team seems fair I guess...

I would say, just to get a little ammo :p
But yeah, the amount of money would be very small ofc.
 
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As someone already pointed out, it doesn't really work for 'funnelling' the zeds like it's supposed to, since they simply start bashing a door when they come to it.
That actually works very well in favor of the squad. Think of it this way. If your squad is in a room with two doors on opposite sides and you weld the back door, half the specimens will attack the door, and the other half that spawned elsewhere will walk through the other side that is being watched by the rest of the squad. So welding allows you to effectively half the amount of specimens that you fight at a time.
In addition to this I suppose that funneling a full wave of specimens through a single door way is just as possible, assuming that aggro works in such a way that a berserker could lead a mob around.


Also, I'd change welding mechanics so that you can't patch up a door that has been damaged, but when the door breaks it simply allows specimens to open it, and allows welding again but only with a fraction of the maximum health. Of course when this happens you'd want to make the doors look damaged, too.
I can't say that I'd agree to that, I find it much more beneficial as a support specialist to weld the door about halfway so I can unweld it if need be or simply continue to weld it, welding past that 50% mark when I need to support my team in terms of firepower.
 
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I've played games where I was Demo with M32 + HC + Pipes and one of my teammates was a Support. We were constantly moving, and every time we ran through a door he would weld it and I would drop a pipe and we would keep going. It was awesome.

Welding is very useful in the right situations, but excessive welding can lead to running into a dead end later. I've had so many games on West London where someone welded the door inside the church that is on the trader side. When being overrun I often like to head inside the church for a last stand. So many times that damn door was welded and I get cornered and eaten.
 
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Organize welding job in shifts (e.g. welding persons change each other every 50 zeds killed), and the problem is solved. Regarding welding job with money will lead to exploits. For example, some retarded supports may lock themselves in the room leaving other teammates fighting outside.
Btw Biotic Labs can be won by locking whole team inside forward-left room with 4 supports welding both doors and demo + firebug shooting through the window. But damn 10 waves of constant welding is too boring regardless of matter, receive you money for it or not.
 
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Yeah, poosh, i agree. Games also tend to last longer when welding is a major factor in supporting the team. We tend to do shifts and they work really well, but I don't mind welding personally, as long as the team is doing well and having fun. But as Poosh said, welding 10 waves isn't great fun, so when you can, leave the door for a second and smack some zombies, you can resume welding after 10 seconds or something if the door isn't under too much stress.
 
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That's because it isn't needed. Much better to just kill them as they show up. Welding is a crutch and as long as someone uses that crutch, they'll need that crutch.

I have to agree with Nutter here, it causes more harm than good. You still HAVE to kill those zombies anyway, why not do it now instead of delaying the inevitable? Just kill instead of welding.

If I'm beaten back, I call a "Look out!" voice command followed by a "Help!" voice command. Then one of those "sweeper" classes like Commando/Firebug would come over and help me out.

In my opinion, welding's only nice when you're all trying to regroup or if you have to go help your teammates in some other space in which case you weld the door just to hold them back for the moment.

Still, welding should have some benefits. We wouldn't want all those hard-working welders to earn nothing now do we? But the OP's idea seems kind of easy to exploit. Those who just want some extra cash would just lure a Clot in then let him bash on the doors and he'll just keep them welded.
 
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While i understand that welding can be helpful sometimes and a crutch sometimes (really depends on the map and all that) the restrictions from this suggestion's benefits are quite severe:

1) Time
It would take (like Fail-o-wisp examplified with) a really long time to get some benefit out of letting a single Clot stand and hit a door welded by some player. So, the time it takes is to exploit it discourages this behaviour alot.

2) Limited reward
Even if the money reward did NOT take alot of time, the amount of money you would get is limited to a low amount, even to as a low amount of just 50
 
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While i understand that welding can be helpful sometimes and a crutch sometimes (really depends on the map and all that) the restrictions from this suggestion's benefits are quite severe:

1) Time
It would take (like Fail-o-wisp examplified with) a really long time to get some benefit out of letting a single Clot stand and hit a door welded by some player. So, the time it takes is to exploit it discourages this behaviour alot.

2) Limited reward
Even if the money reward did NOT take alot of time, the amount of money you would get is limited to a low amount, even to as a low amount of just 50
 
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In Killing Floor you receive money for killing zeds and small fee for helping players stay alive (healing), so they can keep killing zeds. Welding is opposite. You are delaying killing job, so zeds can stay alive for longer. It's like leaving your job for tomorrow and asking extra payment for that. Everyone around is working, but only I supposed to do the boring job: browsing the internet and pretend I'm working :)
OK, enough with joking. Supports are not only the welders. They are equipped with very powerful weaponry (shotguns), which can be efficiently used against all specimens, starting with clots and ending with fleshies. So there simply must exist some disadvantages for this class, like a welding. If welding is organized in shifts supports anyway got a lot of kills. So it is a big question, what job is more boring: weld for some time or watch all action doing others in xbow scope while looking for some big specimens?

About the question "To weld or not to weld?". I follow one simple rule: team can weld the door entire wave or keep it opened. For example, camping spot on the 3-rd floor in Foundry. Our team survived both situations: 1 time door was always welded, another - leaved opened all the time. But in situations, when door was broken in the middle of the wave, we always got wiped out.
 
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