Isn't it kind of odd to be mortally wounded but still be standing completely upright?
I think death is what takes you off your feet.Not when you discount the Hollywood fallacy that every gunshot takes you off your feet.
The kinetic energy is not given to the body so not thrown off ones feet etc.
What I think is way weird that when you shoot someone they usually "jump" up into the air a bit, even when theyre lying down. You would expect them to slump, instead they seem to be thrown up. It often let's me know whether I got someone or not.
1. If you put someone in slow death and just watch him flail around laughing if someone so much as knicks his ankle he gets credit for the kill. The person to put him in the death state should receive the kill.
1. If you put someone in slow death and just watch him flail around laughing if someone so much as knicks his ankle he gets credit for the kill. The person to put him in the death state should receive the kill.
As far as I'm aware, we're not dealing with 5.56mm ammo in this game, we've got full sized rifle ammunition (or an intermediate round in the case of the 8mm Kurz fired by the Mkb), and those should knock people off their feet. Obviously the pistol rounds won't.
I remember some reports about the recent "wars" in Iraq and Afganistan, I think it was US troops who were picking up AK47's because the rounds will put someone on floor, whereas the 5.56mm from the M16 and M4 didn't have the knock down effect.
IIRC it's also why there's lots of interest in the new 6.8mm Remington SPC round. Somewhere in the middle of knockdown power yet having good ballistics.
Personally with RO2, I'd just be happy if it didn't flash up "Press Use to bandge" when you're dying with a slow death. So bloody annoying.
2. The animation does not match what the player is experiencing. Quite a few times I put him in the bleeding out state seeing his arms wave around uncontrollably only to have the person shoot me from 150 meters away. Either make the person unable to aim correctly or make the animation match his actions.