Just wanted to clarify:
What's the difference between 3D Audio and H/W 3D Audio? I assume the H/W means the sound is hardware-dependent, vs. software-dependent for the other?
Which would provide the best fps? Also, what is the benefit/drawbacks to using EAX vs. 3D audio.
Thanks
What's the difference between 3D Audio and H/W 3D Audio? I assume the H/W means the sound is hardware-dependent, vs. software-dependent for the other?
Which would provide the best fps? Also, what is the benefit/drawbacks to using EAX vs. 3D audio.
Thanks