A little over a month after the games release:
EDIT: Ignore KF's numbers, that's left over from the original image, the important part is RO
On off-peak hours, you have maybe 300 players. And max, you're working in the 1500 player range. This games European playerbase is anemic at best, and the US players are slowly bleeding off too.
I have to say that at this point, I've pretty much stopped playing RO2, at least for a long while. I can't really put my finger on it, but the game is simply not as satisfying to play as the past titles. Maybe I'm burnt out, maybe I'm an old fogey who doesn't get video games anymore, but while I was increadibly excited for the game when it first game out, it's been a flash in the pan. I have more of an urge to go play DH than RO2 at the moment. Too much unlock nonsense, too much schizophrenic design. Is it realism, or is it arcade FPS? It seems to want to be both and fails at being stellar at either.
Regardless, I hope that TWI gets their stuff figured out, rethinks some of the design/release decisions that lead us here.
EDIT: Ignore KF's numbers, that's left over from the original image, the important part is RO
On off-peak hours, you have maybe 300 players. And max, you're working in the 1500 player range. This games European playerbase is anemic at best, and the US players are slowly bleeding off too.
I have to say that at this point, I've pretty much stopped playing RO2, at least for a long while. I can't really put my finger on it, but the game is simply not as satisfying to play as the past titles. Maybe I'm burnt out, maybe I'm an old fogey who doesn't get video games anymore, but while I was increadibly excited for the game when it first game out, it's been a flash in the pan. I have more of an urge to go play DH than RO2 at the moment. Too much unlock nonsense, too much schizophrenic design. Is it realism, or is it arcade FPS? It seems to want to be both and fails at being stellar at either.
Regardless, I hope that TWI gets their stuff figured out, rethinks some of the design/release decisions that lead us here.
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