Has anything been said on this? I don't want it to be the "guy with the most RAM" gets first pick every time again...
I really really hope that class selection isn't limited too much by rank. I hate it when I can use all of a game's features right away -- like basic things such as weapons.First come first serve as far as we can tell, with elite classes being restricted to those with adequate rank and experience, also on a first come first serve basis.
I've always liked this idea, as SP can give You the chance to get your keybinds right and a bit of training on particular weapons before jumpimg into a MP gameActually it would be cool if very important weapons like snipers, MG's, and tanks would be unlocked after completing offline training for that weapon. THAT would be awesome.
Actually it would be cool if very important weapons like snipers, MG's, and tanks would be unlocked after completing offline training for that weapon. THAT would be awesome.
- Server Class Lock: Some classes are locked until a certain amount of players join the server.
Well its just that I hate it when players take those classes and then aren't at least decent with them. They tend to play a pretty big role on your team and if you don't know how to use them, then they are wasted on you.I've always liked this idea, as SP can give You the chance to get your keybinds right and a bit of training on particular weapons before jumpimg into a MP game
I just want people taking those roles that know what the hell they're doing.
Meh, you can still follow the team's sniper and pick up his rifle as soon as he dies. Just like in ROOST. It never bothered me that I rarely could pick the sniper-class at the start of the map.
I have to say the system in RO:HOS, looking to the rank-and achieving system, appears definitely as an improvement.