Sights getting unaligned

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Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
While playing the mod the other day I thought about how while looking through the sights they're always perfectly aligned even when you move the mouse quickly. It would be nice if the sights would temporarily get unaligned when you move the mouse around while in IS, and get aligned again once you stop. It doesn't have to be alot, just a little so it wouldn't seem like you're holding the gun in a pair of big sturdy robot hands.

Now this feature might already be in Ostfront, but i'm posting this just in case. :)
 

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
33
NC
Essentially this is "weapon inertia" so yes, I would like to see it, implemented correctly like always.
 

Atelophobia

FNG / Fresh Meat
Feb 18, 2006
80
0
0
But then, Scopes should be unaligned / off-centered to the aiming eye too after movement.
 

KapitanFelix

FNG / Fresh Meat
Feb 11, 2006
45
0
0
back when i played like 3.0? (briefly, i did not have UT i played at a LAN center, which only downloaded it for me :D) there was a thread like this and someone said they didnt like the idea, because it "took away from player skill", but im all for it, since to me playing RO is kinda like watching a movie, but i sorta get to control the way it turns out, not by skill but by realistacularness (yea i said realistacularness, big whoop, you wanna fight about it) kinda like the same way i play dnd, i dont care if i die, its just part of the story
 

Mrprinter

FNG / Fresh Meat
Feb 4, 2006
65
0
0
should also unalign if you get hit by a bullet. i would like to see you gettin hit by a bullet and not cringe and keep your gun sights perfectly aligned.
 

Appleyard

FNG / Fresh Meat
Feb 14, 2006
13
0
0
Zell said:
If I got hit by a bullet I would drop my gun entirely and scream my head off. :eek:

Not if it was me who shot you, you wouldn't have time to drop your gun and scream, because I would have dropped you too quick with one nice shot :D hehe
 

Ike

FNG / Fresh Meat
Feb 17, 2006
155
0
0
U.S.A.
So, more or longer period of misalignment, the greater the concussion? Light wound = x time; major wound = 2x time; light artillery near miss = 3x time; medium artillery near miss = 5x time; etc? Might bog down that way, but how to implement it to include all of the things that might cause a grunt to duck and cower? :D
 

Denwad

FNG / Fresh Meat
Nov 21, 2005
333
0
0
31
Eglin AFB
war isn't about you being in control of everything

sometimes you want to be able to shoot something, but you can't because you aren't holding your rifle correctly, and you don't realize it for a few moments
 

KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
Hyperion2010 said:
Essentially this is "weapon inertia" so yes, I would like to see it, implemented correctly like always.
Yeah, it would only work if merely hectic movements would misalign the sights and small corrections wouldn't. Yet there are some things to consider:

Sniper rifles are always aligned, even if the crosshair isn't centered you basically always know where your gun's pointing at <--makes snipers more powerful

If the transition is only slightly too long, people will more often resort to hip-shooting. The last thing we need.
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Yep that was my initial idea, small unalignments when looking around quickly while in IS and none when doing small adjustments. As a matter of fact I wouldn't mind if the sights become aligned again almost the instant you stop moving the mouse around, and just have it as a cosmetic thing and not something that impacts gameplay.