The GTA games are all wonderfull pieces of art and irony. The fact that they are all more or less about violence or violent people just makes for a good framework for the games as they are shooters after all.
I play them not for the violence but for the driving around, the fooling around (jumping from roof-top to roof-top with motorbikes in Vice City; trying to fly the sawed off dodo in GTA III; jumping over oncoming trucks with a bicycle in GTA:SA and sooo much more) and for the humour and the references and homages they make.
Like, when you have to place a bomb into the car of someone who just went dining and you have to be back with the car before he is finished with his meal. When he gets out of the restaurant, he gets in his car and it blows up. So far so good. But then the camera flies back and focuses on the sign of the resaurant:
"Marco's Bistro: Eat 'till you explode!"
Almost every mission is either a parody on something (in GTA III you have to kill a "strangely motivated undercover cop" called "Tanner". Driver, anyone!?), a joke on stereotypes (the voodoo aunt in Vice City... or the guy with the "big cohones" who looks exactly like a fat version of the knifethrowing dude from Rodriguez' "Desperado"), or it is so stupid and over-the-top that you can't help but find it funny.
And we haven't even talked about the radio stations so far!
"We are here to Press the Issue!"
Its sad that the games get reduced to their violence because of ignorant monkeys like Jack Thompson. They are so much more.
Its kind of like in Pulp Fiction. No one who didn't get his brain amputated before went to see the movie to see Brad getting shot or to see that infamous brain splattering onto the backseat of the car. Of course its violent, and of course its important for the movie. But what maks the movie are the awesome dialogues before, during and after those scenes. The humour, the irony, the absurdity. Its not a cheap splatter movie. Just like GTA aren't just cheap splatter games.
I play them not for the violence but for the driving around, the fooling around (jumping from roof-top to roof-top with motorbikes in Vice City; trying to fly the sawed off dodo in GTA III; jumping over oncoming trucks with a bicycle in GTA:SA and sooo much more) and for the humour and the references and homages they make.
Like, when you have to place a bomb into the car of someone who just went dining and you have to be back with the car before he is finished with his meal. When he gets out of the restaurant, he gets in his car and it blows up. So far so good. But then the camera flies back and focuses on the sign of the resaurant:
"Marco's Bistro: Eat 'till you explode!"
Almost every mission is either a parody on something (in GTA III you have to kill a "strangely motivated undercover cop" called "Tanner". Driver, anyone!?), a joke on stereotypes (the voodoo aunt in Vice City... or the guy with the "big cohones" who looks exactly like a fat version of the knifethrowing dude from Rodriguez' "Desperado"), or it is so stupid and over-the-top that you can't help but find it funny.
And we haven't even talked about the radio stations so far!
"We are here to Press the Issue!"
Its sad that the games get reduced to their violence because of ignorant monkeys like Jack Thompson. They are so much more.
Its kind of like in Pulp Fiction. No one who didn't get his brain amputated before went to see the movie to see Brad getting shot or to see that infamous brain splattering onto the backseat of the car. Of course its violent, and of course its important for the movie. But what maks the movie are the awesome dialogues before, during and after those scenes. The humour, the irony, the absurdity. Its not a cheap splatter movie. Just like GTA aren't just cheap splatter games.
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