I want to put a bunch of engineer objectives on my map but even after looking at the stock game maps I can't figure out how to set the destructable objects up.
Here's what I've done: Selected the wooden obstacle in the M-CommonDestructables folder and place it in the level; select "ROSatchelObjective" from Actor heading in Content Browser; right-click and place "ROSatchelObjective" on the obstacle; wonder where the icon for the ROSatchelObjective just went because it just disappeared; fail.
I've seen how the Kismet gets set up and it seems pretty straight-forward but how do you populate the ROSatchelObjective with the actor you want to blow up? Or does it work the other way around?
On a side note, when you use the Hedgehog from the M-CommonDestructables folder, it doesn't really blow up. It keeps its shape and then dark, cartoon-style smoke bubbles up from it.
Here's what I've done: Selected the wooden obstacle in the M-CommonDestructables folder and place it in the level; select "ROSatchelObjective" from Actor heading in Content Browser; right-click and place "ROSatchelObjective" on the obstacle; wonder where the icon for the ROSatchelObjective just went because it just disappeared; fail.
I've seen how the Kismet gets set up and it seems pretty straight-forward but how do you populate the ROSatchelObjective with the actor you want to blow up? Or does it work the other way around?
On a side note, when you use the Hedgehog from the M-CommonDestructables folder, it doesn't really blow up. It keeps its shape and then dark, cartoon-style smoke bubbles up from it.