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Beta Map RSTE-BibiloHill

Tried out your map and it's great! You have really invested how the accessible areas look and the outside territory or "offmap" looks amazing!
I like the idea of having lot of barbed wire which you're forced to destroy.

Tunnels are nice also, but you get slowed down at each roof pillars unless you crouch. In reality you'd have to crouch a bit in narrow tunnels when passing large roof pillars, but idk if you could make it possible to just run stright past them without getting slowed?

Nice work anyways, the map is coming to our server!
http://www.gametracker.com/server_info/88.194.145.228:7777/
 
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:cool:

Well, they're not exactly being neglected, because a few of us are running all of them and keeping track of any updates daily. The rest is up to the author.

...But I do agree that as many as possible should be used on campaign servers.
Not only because they are good, but because they will get into the hands of dozens more public clients. This in turn helps those of us running custom servers, because people will begin acquiring them in their libraries. Eventually folks won't have to download them any longer.
 
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Strange...Played the map 100s of times on full 64 slot server like I said before. Last time yesterday. Don`t remember any crashes or other issues with this map.

Is your server running campaign or just territories? BilboHill has crashed on multiple servers I have running in campaign mode. What vertion of the map are you running? I have tried to put it on. only mutator I have running in Duckys white-listed bot mutator. I don't have this problem with any of the other custom maps, other than Battan which won't load in campaign mode.
 
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