Tripwire Interactive wants to wider their audience, support the competitive scene and leave the rest happy too. That's a lot to consider. I've tried to look at the game with different perspectives. I've played CoD4 Promod, CSGO and Insurgency competitively and showed RS2 to a friend of mine. I try to give a list of issues or suggestions based on that.
THE NEWBIE
THE NEWBIE
- The first thing the newbie tried is to click on the map to spawn somewhere. He wasn't sure if he selected a spawn or not. AMG/TWI implemented a very basic feature to click on certain things on the map but the feedback of it isn't very clearly. Not to mention that the maps are full of icons which overlap each other and are not prioritized with each other at all. Things get very confusing quickly.
- The newbie spawned on a helicopter and now is on the MG. Why can't I shoot with that? Honestly, I don't know but you need to use the mousewheel to actually use it. I think this needs an overhaul. I was confused too when I've tried to use it the first time. The helicopter was moving around a lot. Aiming is very hard and it seems impossible for the newbie to hit something. That's up to the taste of the developers if it's a problem or not.
- (The helicopter landed and he got out. I already explained to him that Control-Key is used for that. That's unusual he said. It's something I needed to get used to when I discovered RO myself too. It's alright for me now but I was used to the F or E key to use something.)
- The Newbie wanted to use the C4 and threw it. How do I detonate it? Oh, I have another one! He threw the second and the first one was disappearing. He did the circle again without even noticing it. There is a current problem where it is hard to notice how many explosive you actually have, when and how to detonate them and so on.
- The round ended and the next round began. He was confused that the round suddenly resets without changing the map or switching the sides. I don't know where he got used to it that way.
- The next match he tried to use the RPG but failed because he needed to aim to shot. LMB doesn't do anything right now. I remember that CoD4 had a good solution for that: Clicking the left mouse button with the RPG made it aim and shoot the first second the process was done. It wasn't beneficial or any faster. Actually, it was less predictable but less confusing.
- He asked what his objective was. I showed him the Tactical-Overlay. It was way too overwhelming for him, cluttering the screen and showing way too many things at once. I'd suggest removing 2-3 things which are displayed as 3D-Indicator. All you really need is your squad, the objectives and the Squad Leader. The rest should be up to the map imo.
- Another problem was that the game uses a lot of different buttons. A button for this and a button for that. I think this can be improved a bit. I was wondering if the "new" bayonet-mounting needs a separate key or not. Or if we really need the fast-marking even though we have binoculars and colorful smoke-grenades..
- Do I need to hold the mouse button to plant mines or dig tunnels? How about the progress? How do I abort it? It's a mess currently imo
- Why do I get suppressed am I in shellshock? are questions I was asking myself not just in the first hour but generally. I think the distance when it activates needs tweaking and it needs different levels of visual and auditive impact suitable to the distance
- With a full server the sky was way too full of things. Things need some tweaking and more limitation.
- ..also it was very hard to distinguish if a helicopter or plane was right behind you or a few hundreds of meters away. The locational sound on them seems weird.
- The "Pick-Up The Weapon"-Hint is blocked by the Objective Icon when you're into a certain territory.
- ...I've played a lot of Skirmish and tried to populate the server a lot.
- Defending and camping is OP. I think player movement sounds need a huge overhaul. Right now everything does a sound which every other player can hear loud and clearly. Even looking around causes your character to make footsteps. This encourages players which notice that to camp a lot instead of playing the objective. Not to mention that defending something is very overpowered right now because you just have to wait and listen. There needs to be a way to sneak more easily. My suggestion would be making movement while being prone and crouch silently for opponents. It's very important that defending is not so overpowered in a gamemode where people can respawn in a predictable way and the enemy can simply wait and know where they will come from.
- Tunnels and SL-Spawning should be removed in Skirmish.
- This game needs a proper Spectator Mode with First Person Guns...
- A huge bonus would be a clientsided demorec with a proper first person too...
Last edited: