Hello all,
This is my first forum post on any site in like 6 years so if my formatting is terrible that's why. I'm a demo main and have been playing KF2 since 2017 and have about 2000 hours, so i've been around for a while. I've heard people say the RPG is too good, and for the most part it's true. The RPG is generally stronger than most of the alternatives and has a unique and reliable way of dealing with what is essentially demo's weakness, RPG headshotting scrakes.
Recently I read a reddit post stating that demo has a problem, and that it's the RPG is just way too good compared to other options. They proposed to give demo an extra 5 carry weight for a total of 20 so you could create more interesting loadouts without having to sacrifice not taking the RPG. Of course when I read this, I thought it was absolutely insane. They were right about one thing though and that nerfing the damage of the RPG would only make demo less reliable as a big zed killer. So, how do you make the RPG more balanced?
Well to me it's an easy fix. Let's turn our attention back to KF1 for a moment. In that game, you had a weapon pretty similar to the RPG, the LAW. It had only one shot before needing to be reloading, but because of that, that one shot had a lot of power to it. Sure you had the M32, but the individual shots were pretty weak, it was the fact that it was semi auto that made up for that.
Anyways being able to kill a fleshpound in about 1 shot compared to the M32, is a big deal. Obviously there has to be a downside for taking such a powerful weapon right? and you'd be right, you know what they did? They made it weigh an absolute ton. Taking the LAW was like putting all your eggs in one basket, putting all your damage into one weapon. Taking the RPG should be the same way, for a weapon that does so much you should be reducing options by making it weigh more. If you're gonna take the RPG, the downside should be that you can only pair it with very few things. You guys did it with the M99, why not the RPG?
Well how much should it weigh and what can you pair it with. I propose a weight of 11, not 12 since you'll be able to upgrade unlike the M99. Your options will be:
RPG (11) + C4 (3) + HMTech101 (1) This is a loadout for Demos who want to take as much explosives as possible while also being able to heal others.
RPG + 1 (12) + C4 (3) Alternatively if you have a medic on your team, you can spend that extra block on the RPG upgrade for maximum damage.
RPG *+1*(11/12) + *Insert Gunslinger Pistols* (2/3) You can opt out on carrying C4 for better self defense with the aid of Gunslinger's wide variety of pistols.
You have access to the 1858 Revolvers, M1911s, Desert Eagles, and depending on whether you upgraded the RPG or not, AF2011 and Magnum Revolver.
Even with this weight change I still believe you have a reasonable amount of options for taking what has been called for many years "the best demo weapon". Now of course this is my opinion and i'm not saying that this is the best way of handling it, i'm just a guy who thought KF1 did things better balance wise and the LAW was a perfect example. I appreciate feedback and would like to hear your thoughts on this proposed change.
This is my first forum post on any site in like 6 years so if my formatting is terrible that's why. I'm a demo main and have been playing KF2 since 2017 and have about 2000 hours, so i've been around for a while. I've heard people say the RPG is too good, and for the most part it's true. The RPG is generally stronger than most of the alternatives and has a unique and reliable way of dealing with what is essentially demo's weakness, RPG headshotting scrakes.
Recently I read a reddit post stating that demo has a problem, and that it's the RPG is just way too good compared to other options. They proposed to give demo an extra 5 carry weight for a total of 20 so you could create more interesting loadouts without having to sacrifice not taking the RPG. Of course when I read this, I thought it was absolutely insane. They were right about one thing though and that nerfing the damage of the RPG would only make demo less reliable as a big zed killer. So, how do you make the RPG more balanced?
Well to me it's an easy fix. Let's turn our attention back to KF1 for a moment. In that game, you had a weapon pretty similar to the RPG, the LAW. It had only one shot before needing to be reloading, but because of that, that one shot had a lot of power to it. Sure you had the M32, but the individual shots were pretty weak, it was the fact that it was semi auto that made up for that.
Anyways being able to kill a fleshpound in about 1 shot compared to the M32, is a big deal. Obviously there has to be a downside for taking such a powerful weapon right? and you'd be right, you know what they did? They made it weigh an absolute ton. Taking the LAW was like putting all your eggs in one basket, putting all your damage into one weapon. Taking the RPG should be the same way, for a weapon that does so much you should be reducing options by making it weigh more. If you're gonna take the RPG, the downside should be that you can only pair it with very few things. You guys did it with the M99, why not the RPG?
Well how much should it weigh and what can you pair it with. I propose a weight of 11, not 12 since you'll be able to upgrade unlike the M99. Your options will be:
RPG (11) + C4 (3) + HMTech101 (1) This is a loadout for Demos who want to take as much explosives as possible while also being able to heal others.
RPG + 1 (12) + C4 (3) Alternatively if you have a medic on your team, you can spend that extra block on the RPG upgrade for maximum damage.
RPG *+1*(11/12) + *Insert Gunslinger Pistols* (2/3) You can opt out on carrying C4 for better self defense with the aid of Gunslinger's wide variety of pistols.
You have access to the 1858 Revolvers, M1911s, Desert Eagles, and depending on whether you upgraded the RPG or not, AF2011 and Magnum Revolver.
Even with this weight change I still believe you have a reasonable amount of options for taking what has been called for many years "the best demo weapon". Now of course this is my opinion and i'm not saying that this is the best way of handling it, i'm just a guy who thought KF1 did things better balance wise and the LAW was a perfect example. I appreciate feedback and would like to hear your thoughts on this proposed change.