RPG Rebalance Idea (Feedback Appreciated)

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Sarcy

Active member
Dec 9, 2018
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I believe the issue is more loadout combinations* as opposed to the RPG itself which could reasonably be 'balanced' by upping its weight or making it Tier 5 instead of the not-so-good M32.

*Most egregious being RPG+Kaboomstick - a pairing I do enjoy but one which practically negates the biggest weakness of the Demolitionist, Close Quarters Combat.
 

MrtPsr

Member
May 16, 2020
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31
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I believe the issue is more loadout combinations* as opposed to the RPG itself which could reasonably be 'balanced' by upping its weight or making it Tier 5 instead of the not-so-good M32.

*Most egregious being RPG+Kaboomstick - a pairing I do enjoy but one which practically negates the biggest weakness of the Demolitionist, Close Quarters Combat.
They can add a little bit self damage to kaboomstick like gravity imploder or increase gravity effect (decrease range of bullets). M32 should be made more useful, totally useless as it is.

One of he reason why rpg outshines other weapons is Level 10 Extra Rounds skill: "Increase the maximum ammo for explosive perk weapons by 10. This does not apply to C4." While this skill gives rpg extra %50 ammo, %10-15 ammo to other demo weapons and makes rpg op. I suggest that "Increase the maximum ammo for explosive perk weapons by %25. This does not apply to C4." Thus, rpg will have 26 ammo (blunderbuss 58, seeker six 118, seal squeal 50, gravity imploder 66) and won't kill the others.