im sure something like this has been suggested before but heres my take on the subject. so i think something more could be done with the melee system/mechanics then whats already there no im not talking about nerfing and buffing weapons something different from that. here are some ideas which i will put out dual wielding,shield+combo and stances. so let me start with dual wielding this could be easly implemented by taking the coding or what evers related to dual pistols and applying them to melee weapons then making new animations to match the melee weapons so my suggestions for weapons are dual knife,dual machete,dual katanas and possibly dual claymores. on to the next part shield combos the combo part refers to its melee counterpart same deal with the dual wielding however instead of attacking with the offhand shield you can defend against melee attacks from zeds by blocking with altfire which replaces the melee weapons default altfire the shields can either work like armor and have durability or only debuff the damage they block. obviously sirens,husk,bloats damage will ignore shield defense. shields may also be pared up with pistols as well for starting shields i think it should go like this wooden buckler for low tier medieval metal tower shield for higher tier and riot shield for highest. so you end up with something like this shield combo = better defense dual melee = better damage single wield = balanced. now onto stances the idea behind stances is for stances in melee to act as iron sights improving the weapons performance for single wielding. if you guys have any positive feed back or your own ideas which improve on this let me hear them. a word of warning though grammar nazis and idea trolls will be ignored. and yes this idea was largely inspired by skyrim.
Last edited: