It was kinda funny, cause i read the first post about husk launchers (sorry, i mean the forum where someone made one, lol) at night, and what i got outta it was that you could shoot husks. Like the specimen lol. Every time i hear husk launcher i see a ginormous spud gun shooting husks (which would be EPIC).
Haha! LOL
But idk if the firebug should get that kinda weapon - to me, a firebugs biggest weakness right now is his lack of ranged weapons and high instant damage weapons. He does crazy damage over time, and helps increase DPS of the team, but he can't point and click kill any specimen (the mac 10 can on easier modes, but thats not my point). If you give him weapons with range and power, you essentially change the gameplay mechanic of the FB from the guy running everywhere trying to keep all the zeds crispy to the guy who sits in one place and lobs fireballs. IDK, maybe it could be implemented, but i don't wanna see the FB change. Mainly, i think, because i don't wanna see it become a noob class, like demo, where people hop on beginner and just lob nades everywhere to rack up cash and kills (the pricks).
Well, i don't think the Husk Cannon should be a weapon with high impact damage or a sniper weapon or anything like that. This is more what i imagined:
* The fireball projectile would be relatively slow (around the speed of the Husk's bolt or so), which makes it harder to use at longer distances (but would still be fun to TRY and snipe with
), and thus more of a medium range weapon.
* The fireball's rate of fire would be quite low. Since it could use "recharge" ammo, either using 50% or 100% in one shot, it has quite low "mag ammo" (although the Firebug would obviously get a bit faster recharging on it) in the meaning of slow successive shooting.
* The damage would emphasize on DoT and AoE. While it wouldn't have awesome direct impact (but still decent to not make it a weaksauce weapon), it would instead have a good DoT on it, and it would also do it in an AoE, which still makes the Firebug the perk that is "trying to keep all the zeds crispy"
EDIT: Secondary fire could also be some sort of "flamewave" attack, a "breath of fire" so to speak. Think of a sudden burst of flames, much shorter than the Flamethrower, but much bigger in size (width). Should, imo, get a longer range with higher Firebug levels (just like the Flamethrower does). This flame would be more able to cover more enemies in fire than the primary fire's fireball, but would do so at a much shorter range (and or with a higher "ammo" cost?)
As for the underbarrel shotty, the problem i have is that a firebug would then be able to torch a group of husks or whatever, run around to clump em up, then blast em. Assuming he has room to do so, he'd never be touched. IDK about you, but the ability to carry a Mac10 and Hunting Shotty all in one tiny package sounds a tad OP...
I definitely think, considering you argument, it would be too strong like that. However, that can be handled with lower damage, more akin to a regular shotgun's blast instead
Also, remember, the underbarrel shotgun would only have ONE shell in it at a time. It's more there for a single emergency "burst shot" when enemies get too close for comfort, but still not an almighty problemsolver. Also, it should have quite low spare ammo for those shells (absolute max at 20 shells, but less would be better)