just wanted to say, this game prob the best 10 bucks i spent on steam when i got it on discount. love all the additions making this game greater than when it was released. nice work TW.
i am pretty experienced with kf. im all level 6, nearly filled up all the level 7 bars(although there is no level 7). i have soloed every official map on suicidal and beaten them with other players. 100% achievements also. might not mean much but if it has anything to do with kf, ive tried it.
besides, i only know a handful of people who have beaten all the maps on suicidal solo.
there are a total of 7 perks now. but a few need some changes so ill get into it.
1. sharpshooter. it has to be the first cause it is the best. the most op. the **** you use when you want to win. for a few reasons.
> crossbow. doesnt need any changes except maybe price. 500 would be fair. its THE weapon that defines sharpshooter. its cheap at 400 pounds and has pretty much the highest damage potential in the game. does about 5400-6000 damage at level 6 sharpshooter on a headshot. this means 1 shot on fleshpounds and scrakes on suicidal with 6 players. it means 2 shot on patriarch on suicidal solo if you can hit him as soon as he gets up from kneeling. best weapon in the game. it does what its supposed to do. headshot then profit. without this gun i would not have been able to solo suicidal.
>handcannons. one of the best secondary weapons in the whole game. very cheap with level 6 sharp. works well either single or double because having 1 just means less reload with same clip but more frequent reloads. works well with firebug or support or even demolitions. but in the hands of a level 6 sharpshooter it is god. you can kill clots crawlers and often stalkers in 1 body shot. gorefasts 2-4 depending on player count. and good damage to blow up bloats or sirens in an instant. needs no changes.
>m14. its fine. it does what sharp needed. needed a high tier weapon with less damage than xbow but faster.
>lever action. worst weapon in the game imo. sure it reloads fast but it has crap ammo. it does ok headshot damage at best. with the cost of the gun + full ammo its just better to get a xbow for like 50 more pounds.xbow has full ammo no matter when you buy it so you dont ever need to fill up expensive ammo.
>dual pistols. ok if you find em. ditch for hc. its fine tho.
~everything after this cannot match sharpshooter in power. they are just not as good.~
2. support. with full ammo it is the most expensive perk in the game. with AA12 being like 1200 and having 11 nades, it will drain your money fast. dont die. it needs some small changes.
>shotgun. its fine. its cheap and does well and is soon replaced. nice to buy once fill up then sell when its empty. really think it should have 100% penetration again tho. just cant hold up to scrakes and FP. needs more oomph.
>hunting. its fair. could use a tiny faster reload or damage to be of more use vs scrakes and FP without getting hit. which sharp can do from like half a map away...... with less hits.....
>AA12. little expensive. should be 750. started using AA12 with crossbow when i play support now instead of AA12 + hunting. im liking xbow better.
3. commando. one of the most unbalanced imo. ill get into it. other than gun balances, would be nice if commando had something extra. maybe more nades or run speed. would be good.
>bullpup. its fair. 50 clip size. doesnt seem to run out like it used to with 40 clip. still. damage is pretty pitiful on hard/suicidal with 6 players. could use a TINY damage buff. its great for anything bloat and under. it has one of the best sights in the game. easy to headshot cause of low recoil. bad vs siren/scrake/fp.
>ak. good ol ak. another decent backup weapon. good for demolitions. 37 clip is pretty fair. maybe should be 40.damage could be a bit higher vs scrakes and fp also. 1 full clip barely takes a FP to 60% life. then you are in a world of pain.
>scar. one of the best additions to the game imo. but needed the most balancing! its fast, has a slightly higher recoil than bullpup. decent sights and damage. but wtf 25 clip?!?!?! 1 full clip seems to do the same as 37 ak clips. it does more than ak in less time then is cut short by this low *** clip size. take a level 6 commando. buy a scar(which the price i think is ok.)go up to a fleshpound on hard. shoot it. see how bad it is for the highest commando tier weapon. considering commando takes a long *** time to level. should be better. my suggestion, keep damage, price, reload, and ammo the same. just make clip size 35. and ak 40. i think it is the best possible upgrade to a perk that desperately needs it.
4. firebug. nice to snipe with long range. decent to spray.
same prob as support. needs more damage to handle scrakes or FP without getting hit. FP can kill you in 2 hits in suicidal with full armor!!!! or give firebugs fire armor or some crazy idea @_@.
5. demolitions. its ok. smoke is a ****ty mess but i guess its fair for an explosive class.
*by the way tripwire, arent you going to fix law to demo clip size any time soon? why is support still giving it +3 ammo. move it it demolitions perk plz!!*
6. berserker. i think its pretty damn balanced. using katana + crossbow make zerker a good time. needs 1 thing back really. autoswing on katana. seriously, even the knife has it -_-*. if it makes people not want to use chainsaw, then make chainsaw do some damage . its so slow and cumbersome it should be doing way more damage to compensate for not using fast moving katana.
7. finally medic! yay almost to the end!!! it heals a lot with a mp7+syringe and using xbow for backup to survive and take out scrake/fp for munnies.
pretty balanced. cant think of anything bad about it. tons of survivability at the price of no damage buffs. its fair.
seems like im repeating this a lot. scrake and FP. being able to handle em without taking hits. i know its a recurring mesage but its a huge part of the game. people spend 1000-2000 pounds on commando or support or even demolitions. they are level 6 and getting owned by wave 6 or 7 when scrakes or FP start flowing in. when sharpshooters can kill em with a 400 pound crossbow in 1 hit.
so that is my observation and suggestions for killing floor. i have played this game since release on steam and i love it. many of the balance suggestions, I feel, will create a much fairer playing field and should let people have equal chances at survival and kills no matter what perk they choose.
comments are welcome.
i am pretty experienced with kf. im all level 6, nearly filled up all the level 7 bars(although there is no level 7). i have soloed every official map on suicidal and beaten them with other players. 100% achievements also. might not mean much but if it has anything to do with kf, ive tried it.
besides, i only know a handful of people who have beaten all the maps on suicidal solo.
there are a total of 7 perks now. but a few need some changes so ill get into it.
1. sharpshooter. it has to be the first cause it is the best. the most op. the **** you use when you want to win. for a few reasons.
> crossbow. doesnt need any changes except maybe price. 500 would be fair. its THE weapon that defines sharpshooter. its cheap at 400 pounds and has pretty much the highest damage potential in the game. does about 5400-6000 damage at level 6 sharpshooter on a headshot. this means 1 shot on fleshpounds and scrakes on suicidal with 6 players. it means 2 shot on patriarch on suicidal solo if you can hit him as soon as he gets up from kneeling. best weapon in the game. it does what its supposed to do. headshot then profit. without this gun i would not have been able to solo suicidal.
>handcannons. one of the best secondary weapons in the whole game. very cheap with level 6 sharp. works well either single or double because having 1 just means less reload with same clip but more frequent reloads. works well with firebug or support or even demolitions. but in the hands of a level 6 sharpshooter it is god. you can kill clots crawlers and often stalkers in 1 body shot. gorefasts 2-4 depending on player count. and good damage to blow up bloats or sirens in an instant. needs no changes.
>m14. its fine. it does what sharp needed. needed a high tier weapon with less damage than xbow but faster.
>lever action. worst weapon in the game imo. sure it reloads fast but it has crap ammo. it does ok headshot damage at best. with the cost of the gun + full ammo its just better to get a xbow for like 50 more pounds.xbow has full ammo no matter when you buy it so you dont ever need to fill up expensive ammo.
>dual pistols. ok if you find em. ditch for hc. its fine tho.
~everything after this cannot match sharpshooter in power. they are just not as good.~
2. support. with full ammo it is the most expensive perk in the game. with AA12 being like 1200 and having 11 nades, it will drain your money fast. dont die. it needs some small changes.
>shotgun. its fine. its cheap and does well and is soon replaced. nice to buy once fill up then sell when its empty. really think it should have 100% penetration again tho. just cant hold up to scrakes and FP. needs more oomph.
>hunting. its fair. could use a tiny faster reload or damage to be of more use vs scrakes and FP without getting hit. which sharp can do from like half a map away...... with less hits.....
>AA12. little expensive. should be 750. started using AA12 with crossbow when i play support now instead of AA12 + hunting. im liking xbow better.
3. commando. one of the most unbalanced imo. ill get into it. other than gun balances, would be nice if commando had something extra. maybe more nades or run speed. would be good.
>bullpup. its fair. 50 clip size. doesnt seem to run out like it used to with 40 clip. still. damage is pretty pitiful on hard/suicidal with 6 players. could use a TINY damage buff. its great for anything bloat and under. it has one of the best sights in the game. easy to headshot cause of low recoil. bad vs siren/scrake/fp.
>ak. good ol ak. another decent backup weapon. good for demolitions. 37 clip is pretty fair. maybe should be 40.damage could be a bit higher vs scrakes and fp also. 1 full clip barely takes a FP to 60% life. then you are in a world of pain.
>scar. one of the best additions to the game imo. but needed the most balancing! its fast, has a slightly higher recoil than bullpup. decent sights and damage. but wtf 25 clip?!?!?! 1 full clip seems to do the same as 37 ak clips. it does more than ak in less time then is cut short by this low *** clip size. take a level 6 commando. buy a scar(which the price i think is ok.)go up to a fleshpound on hard. shoot it. see how bad it is for the highest commando tier weapon. considering commando takes a long *** time to level. should be better. my suggestion, keep damage, price, reload, and ammo the same. just make clip size 35. and ak 40. i think it is the best possible upgrade to a perk that desperately needs it.
4. firebug. nice to snipe with long range. decent to spray.
same prob as support. needs more damage to handle scrakes or FP without getting hit. FP can kill you in 2 hits in suicidal with full armor!!!! or give firebugs fire armor or some crazy idea @_@.
5. demolitions. its ok. smoke is a ****ty mess but i guess its fair for an explosive class.
*by the way tripwire, arent you going to fix law to demo clip size any time soon? why is support still giving it +3 ammo. move it it demolitions perk plz!!*
6. berserker. i think its pretty damn balanced. using katana + crossbow make zerker a good time. needs 1 thing back really. autoswing on katana. seriously, even the knife has it -_-*. if it makes people not want to use chainsaw, then make chainsaw do some damage . its so slow and cumbersome it should be doing way more damage to compensate for not using fast moving katana.
7. finally medic! yay almost to the end!!! it heals a lot with a mp7+syringe and using xbow for backup to survive and take out scrake/fp for munnies.
pretty balanced. cant think of anything bad about it. tons of survivability at the price of no damage buffs. its fair.
seems like im repeating this a lot. scrake and FP. being able to handle em without taking hits. i know its a recurring mesage but its a huge part of the game. people spend 1000-2000 pounds on commando or support or even demolitions. they are level 6 and getting owned by wave 6 or 7 when scrakes or FP start flowing in. when sharpshooters can kill em with a 400 pound crossbow in 1 hit.
so that is my observation and suggestions for killing floor. i have played this game since release on steam and i love it. many of the balance suggestions, I feel, will create a much fairer playing field and should let people have equal chances at survival and kills no matter what perk they choose.
comments are welcome.
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