keeping the soft collisions as they are,
If the player and yourself reacted to the collision I think it would take away much of the "running through a ghost" feeling that is present (where it almost feels like there is no collision whatsoever.. much less a "soft" one)
A simple detail like lowering your weapon (and the person you bumped into) from iron sights etc... would go a long way to curing this, and would make you feel more connected with your environment
If the player and yourself reacted to the collision I think it would take away much of the "running through a ghost" feeling that is present (where it almost feels like there is no collision whatsoever.. much less a "soft" one)
A simple detail like lowering your weapon (and the person you bumped into) from iron sights etc... would go a long way to curing this, and would make you feel more connected with your environment