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Questions from a BF2 refugee

RavenShield refugee

RavenShield refugee

Hi everyone. I thought I'd write in this thread since I have a similar question. I'm Rainbow6 RavenShield refugee and have been looking for a realistic online shooter that can fill that empty viod that appeared since i stopped playing RvS.

How is the transition from RvS to RO?

I really liked the Close Combat series and "CC3 The Russian Front" and some other Ostfront mods were the best, but I really am a FPS guy at heart.

I can't believe I haven't heard of this game before. Are there many people playing online? Are there any northern Europe/Nordic countries servers out there (I'm Swedish)?

I'm thankful for any replies.
Thank you :)
 
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Hi everyone. I thought I'd write in this thread since I have a similar question. I'm Rainbow6 RavenShield refugee and have been looking for a realistic online shooter that can fill that empty viod that appeared since i stopped playing RvS.

How is the transition from RvS to RO?

I really liked the Close Combat series and "CC3 The Russian Front" and some other Ostfront mods were the best, but I really am a FPS guy at heart.

I can't believe I haven't heard of this game before. Are there many people playing online? Are there any northern Europe/Nordic countries servers out there (I'm Swedish)?

I'm thankful for any replies.
Thank you :)

I've never played RvS but the principle features of infantry combat in RO are:
No crosshairs
Free-Aim (weapon sways unpredictably)
Realistic weapon damage (rifles kill in one shot)
3d Iron Sights
Objective based gameplay (one side attacks the other attempts to hold)
Class limits (let's say for 1 team 2 semiautomatics, 2 smgs, 1 Squad Leader, the rest would be rifles)

There are more RO servers in Europe than in North America, or that's just my experience. At any given time there is probably 200-350 people online, more during peak hours.
 
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In many ways, it's very similar to RvS. The feel is certainly the same, as it's the same engine. Pretty much the biggest thing to get used to is the transition from crosshairs & conefire to freeaim, vectorised bullet origins and ironsights. Besides that, the mortality's about the same, the playstyle is about the same (assuming you want to live longer than a few seconds of course) and the player/server count's about the same. Maps are generally much bigger and more focused on outdoors than RvS and you respawn, but I don't honestly think you'll find it a tough transition in the slightest.

It's a pity you didn't discover us a little earlier, as we all had a bunch of guestpasses going to waste. Someone would have been happy to throw one your way. Unfortunately, they all expired a couple of weeks back though.
 
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The effect of motion on your accuracy you will know from RvS will stand you in good stead in this game.

as for origional threadstarter's questions-

1) You might well find a few are Intolerant, I'm afraid.
I'm always hearing people moaning in game because the person/people playing as sniper/ tank commander or other limited classes are not of the standard they expect. And by moaning i generally mean closer to outright abuse than constructive advice.

That said, it is of course a minority and this shouldn't put you off- it's just with the other replys you got to this question i thought it fair to say what i often see.
The community likes to think players of this game are more mature and genial than others but they're not really.
Keep a somewhat low profile when you are learning and stay clear of the specialist classes till you get the feel and you'l be fine. When you are playing sniper, now and then you are just as likely to be hasseled to give it up regardless of how well you are doing.

2) Sniping and camping are not frowned upon at all realy- which is a good thing. perhaps the emmersive feel of the game means you lean towards self preservation and camping anyway, to some extent.
The best trained snipers have the most RAM- as it's 1st come 1st serve.
 
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One of the most effective anti-tank (acutally, anti tank crew) weapons is the one in your hand. Mind you, you must practice alot of patience to be able to achieve this, but when tanks are bearing down, just hunker down near one and sometimes a tanker will open his hatch and take a look out (the commanders hatch is the easiest kill, while the dirvers hatch is opened usually when driving and much harder) in a since I have taken out Tiger tanks with a 91/30 rifle doing this.

(this is also a lesson in tanking, when in battle it's not all that smart to open your hatch, it's armored for a reason):p
 
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The Panzerfaust is an effective AT weapon, but if you end up with a PTRD as the Russians, you'd better study the tank charts. I'd link them, but I forget where they are. They basically show you where the key locations are on various tanks, where a hit will result in something happening, e.g. broken track, broken engine, exploding ammo storage (a good thing). If you don't hit those, all you'll do is make them angry and likely draw attention to yourself (a bad thing).

Also, remember that armour will deflect projectiles more effectively at angles, so try to get a 90 degree angle of attack wherever possible to minimise the chance of having your shot bounce harmlessly off.

Where can I find those tank diagrams to show me where to hit?

I've made enough tanks angry (and paid the price), I want to find out how to take them out a bit quicker!
 
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About the sniper though, be careful if you only start practicing with it after using bolts all the time because the zoom will throw you off in leading targets, i.e. if you're used to leading a quarter of an inch -- with a bolt -- in front of an enemy approx such and such distance away, with a sniper you have to consciensly increase the gap because even though it LOOKS like the target's close, he's actually much farther and you have to lead a LOT more. Takes a while to get used to.
 
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Where can I find those tank diagrams to show me where to hit?

I've made enough tanks angry (and paid the price), I want to find out how to take them out a bit quicker!
As posted by TrentA:

http://www.redorchestragame.com/index.php?categoryid=3&p13_sectionid=2

They're all fairly similar, so once you get the general idea of where critical areas are, you should be right. If in doubt, aim for the engine. At the very least you can disable it and make the crew bail out. Just don't be too close when you do, because the current "instant teleport" method of getting in and out of vehicles means that a very angry tanker will jump out and shoot you in the face while you're stilling struggling to reload your PTRD.
 
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I almost exclusively play with either the bolt or the MG. The actual shooting mechanics for these two weapons are fairly similar, except you don't line up your shot for as long with the MG as a short burst of 5-10 bullets has an area effect.

Eventually one starts entering the top 1/4 of the scoreboard consistently with the bolt, at which point I've found I find using anything else quite difficult. You tailor your playstyle to limitations and advantages of the weapon to the point that an SMG in your hands might as well be a nerf gun. Even the german STG44 assault rifle feels horribly inaccurate when your instinct is to keep the enemy at range and kill from cover. Not to say learning those weapons isn't important or that they aren't effective - but being a bolt addict rewires your brain, watch out.
 
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The 44's ok, but it's not accurate over anything other than short-medium range. Beyond that you should be using bursts rather than single shots, as you've got more chance of actually hitting something that way.
For whatever reason, I am uniformly awful with the StG44 in single shot, at any range, but if I switch to full auto and just pop off quick 2 or 3-round bursts, I do a lot better.
 
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Oh for sure. Your best bet with that thing's always going to be a 3 round burst. That's what I usually use, because a single shot never seems to go where it's aimed (or anywhere at all for that matter). A bit of practice and you can generally take down anyone with your first burst at quite decent ranges. Also helps to make sure bad guys stay down when you're up a little closer.
 
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