I know tanks in RO2 will be realistic in terms of stuff full interior animations, optics, slit views, damaging tracks, optics etc. but how exactly will be realistic armor/penetration system? Will there be stuff like partial penetrations, the armor no longer coded as a one value but actually has a value of slope and thickness and it's split into a turret, upper hull and lower hull, no more tank "health" that it goes from yellow, red to blown up and all the other details?
You know ROOST already takes into account per polygon armor values - so it goes further than upper hull / lower hull and turret. It also took into account armor thickness, penetration, angle if impact, and modeled track, ammo cache and engines are critical hit points.
Darkest Hour even modeled things further with angle of turret and damage to optics.
The yellow to red was just on the icon to let you know generally how much damage your tank had sustained, since it wouldn't be realistic to know exactly how much armor fatigue occurred.
So I think it's safe to assume ROHOS will go further than that.
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