This has been a persistent problem, both here in the official forums and in the steam discussions, where unskilled players will compensate for their deficiencies by whining that everything they don't understand is "worthless".
No matter how many times more knowledgeable players attempt to educate them, they just respond with "no YOU don't know how to play!", and continue making new complaint threads, derailing unrelated threads, and starting flamewars. This is interfering with CONSTRUCTIVE discussion and giving the developers too much garbage to wade through when what they need is educated feedback.
Besides, you're just humiliating yourselves. If you think a particular perk, weapon, skill, or strategy is "completely worthless" and even ONE other person says they've enjoyed great success with it by using it right, you've immediately made yourself look like a scrub.
The rule of thumb is: Before calling something worthless, ask someone else how to use it effectively. You may think it's demeaning to defer to someone else's expertise, especially if you've spent your time on the forums trying to act like an MLG Pro Superstar who knows how to do everything flawlessly.... but being outed as a poser will be a far greater embarassment.
Here's a list of common faux-pas ignorant players make:
"The Eviscerator is Worthless, it doesn't deal the raw DPS of the AA12 and it isn't accurate at super-long range, the melee attack isn't as strong as the Pulverizer, and it weighs too much"
Essentially, you're saying that bananas are a horrible fruit because they aren't apples. AND oranges. AND grapes. The eviscerator is REALLY good at certain things: Instantly and efficiently mowing through an entire line of trash zeds, taking out mid-level zeds, and reliably stumbling FPs and Scrakes so teammates can take them down quickly and safely. The sustained melee buzzsaw attack grants damage reduction that can lower the damage you take while mowing through hordes (or facetanking more dangerous foes, at least to some degree or on lower difficulties) and should pair VERY well with the soon-to-be-available health-gain-on-kill skill (or otherwise, when you have reliable teammates armed with medic guns). Also, the Eviscerator has (I believe) the strongest bash attack in the game. Against individual zeds, it's VERY efficient compared to the buzzsaw attack. Did I mention you can also use the ricocheting sawblades to clear space in a cramped area? Any zeds not outright killed may get staggered long enough to get some elbow room. And it weighs a lot because it fulfills so many roles and attack types in one package. It's actually an advantage over carrying two weapons, since if you die you only have one weapon you need to pick up.
In other words, it's a very quirky weapon that takes some skill and practice to use. You just don't like it because you want it to be something else.
"Berzerker in general is worthless"
This is always said by people who refuse to ever touch the ranged 'zerker weapons and who still think the perk's defining role is dueling scrakes and nothing else.
Or reckless 'zerkers who REQUIRE medigun injections every two seconds to survive longer than five minutes.
It's true that the perk suffered from some lackluster skills, which will be rectified soon enough, but the MAIN problem here is that you're living in denial about what the perk is and what your role on the team is.
Really, the nature of the experience bonus says it best: Killing zeds that are near other players. Berserker is primarily a BODYGUARD class, and secondly a very effective trash-cleaner. Your role isn't to take all of the glory, but to make sure teammates remain unscathed, whether by clearing sneaky zeds off of them, or staggering / distracting larger ones long enough for teammates to dump damage on them. Try learning to play that role, and you'll find the perk not only effective, but lots of fun. Especially after the skill rework goes through.
"Every commando skill other than large mags and speed-loading is worthless"
Large mags and Speed-loading, individually, go a long way towards less reload-time for a commando. If you're taking both at once, it means one of two things: A) You want to put a LOT of bullets downrange as often as possible, or B) You're compensating for a personal inability to make each shot count and you're waiting to reload until it's already too late. Or, you're a selfish over-competitive player who can't stand the thought of anyone else getting a kill while you're reloading. Either way, it's a sad thing when "irresponsible bullet-hosing" is the more mature possibility.
A skilled KF2 player knows how to get good use out of their trusty 9mm even without the Backup bonuses and will even use it to drop husks and sirens in a pinch. Backup isn't for making a "worthless" weapon "almost good", it's a skill that rewards experienced players by giving a weapon they already use significantly more DPS, and even letting them fend off surprise trash with their knife almost as effectively as a 'zerker could with theirs.
And Impact allows Commandos to stagger bigger zeds than they normally could. This lets you save teammates by interrupting an attack at a crucial moment or deliver wide-area suppressive fire to hold back a charging horde. The ability may become even more useful with the upcoming changes to enemy limb material; some enemies might not drop as easily to a few small-caliber bullets to the head, so staggering them instead could prove very useful.
"Nightvision is worthless"
Half the time, people don't even say this comparitively to another skill, they just say they don't see the point of making everything all green.
A) you can fight in the dark with a weapon that doesn't have a flashlight. Especially important for 'zerkers. B) When you reload a flashlight gun, the light gets pointed away... running through the dark blind is a good way to deliver yourself straight into zed arms. Nightvision doesn't have this problem. C) Peripheral vision. D) If you find it that hard to see with the nightvision on, consider blaming your gamma settings instead of the nightvision itself.
"Medic weapons other than the AR are worthless"
The medic AR is a great weapon, sure, but the other weapons have their benefits. The shotgun might not have the DPS but it has BURST damage, can get trash zeds off of a teammate in a real hurry, and is easier to use on the move. The SMG doesn't have as much healing capacity or, again, the DPS, but again is easier to use on the move and absolutely SHREDS through trash zed skulls with ease. Oh, and it only weighs slightly more than the pistol, so if you like off-perk weapons with medic it's a pretty great choice.
"Every T4 weapon other than the AA12 is worthless"
There's more to a weapon's worth than short term DPS, y'know. Like ammo capacity. Just saying. AA12 is exhilerating to use but there's something to be said about the hassle of ammo conservation that comes with that. Most of the other T4s don't have that issue, and have their own uses... they don't NEED to have as much short-term DPS.
"Welding doors is useless if I can't do it forever"
Holding off zeds (or making them detour to another entrance) for even a little while is tactically beneficial, or just clustering them together for mass explosive / fire kills once they get through.
Generally speaking, it's narrow minded to think ANY tactic is completely useless if it won't by itself let you win the game easily.
"The opinions of people who play on any difficulty below HoE are worthless"
Okay, first off you're being an elitist ******bag if you've ever implied this. That kind of elitism scares people away from games, which could mean less funding for Tripwire, which would mean less content for YOU down the road. So if you want the game to fail and the community to dry up and leave you nobody to play with, keep up the elitist attitude. You ****.
Secondly, the balance on those difficulties needs to be tested too, or did you forget that we're in Early Access and that we're supposed to be helping get this game optimized for its full release, when MANY MORE players will join the community and be playing on those lower difficulties?
Thirdly, not everyone's desire from this game is the craziest challenge possible. Believe it or not, some people play Killing Floor, and other games, for FUN rather than bragging rights. Those people may find the pace of the middle difficulties (or even the lowest, who cares?) to be more FUN than the higher ones.
Plus, anyone saying this is forgetting something: We're still not THAT far into the Early Access, and a lot of players are purposely limiting the amount they play until new content comes out, so they won't burn themselves out playing with the same limited content for hundreds of hours. That means there's a LOT of players who haven't leveled their perks up very far, unless they cheat. Most people aren't going to jump into HoE or even Suicidal as a level 4 commando... if not for the difficulty, then because they don't want to be an ineffective member of the team when it really counts. They might just not be able to find active public servers running higher difficulties. How well could you do, partnered with a couple incompetent scrubs who keep ragequitting after their first death? You might know that somebody doesn't play HoE, but you can't just assume it's because they don't have the skill. (And believe me, nobody assumes that you DO just because you say you play on HoE.)
Also, I've got strong anecdotal evidence that the majority of people who exclusively play on the highest difficulties are extremely hostile *******s who will lynch you if you so much as pick "the wrong skill" or weapon or don't follow their "perfect winning strategy" regardless of how boring and exploity it is. So, uh.... **** HoE and **** you if you belittle anyone who doesn't play on it.
That's all the examples I have off the top of my head. Feel free to add your own, keeping in mind that the point here is to dismiss misconceptions about things being worthless ... ... and to indirectly make fun of the ignorant, whiny players who keep making these complaints. Without naming names, of course.
(I'm sure they'll come out of the woodwork to humiliate themselves without us having to do anything)
No matter how many times more knowledgeable players attempt to educate them, they just respond with "no YOU don't know how to play!", and continue making new complaint threads, derailing unrelated threads, and starting flamewars. This is interfering with CONSTRUCTIVE discussion and giving the developers too much garbage to wade through when what they need is educated feedback.
Besides, you're just humiliating yourselves. If you think a particular perk, weapon, skill, or strategy is "completely worthless" and even ONE other person says they've enjoyed great success with it by using it right, you've immediately made yourself look like a scrub.
The rule of thumb is: Before calling something worthless, ask someone else how to use it effectively. You may think it's demeaning to defer to someone else's expertise, especially if you've spent your time on the forums trying to act like an MLG Pro Superstar who knows how to do everything flawlessly.... but being outed as a poser will be a far greater embarassment.
Here's a list of common faux-pas ignorant players make:
"The Eviscerator is Worthless, it doesn't deal the raw DPS of the AA12 and it isn't accurate at super-long range, the melee attack isn't as strong as the Pulverizer, and it weighs too much"
Essentially, you're saying that bananas are a horrible fruit because they aren't apples. AND oranges. AND grapes. The eviscerator is REALLY good at certain things: Instantly and efficiently mowing through an entire line of trash zeds, taking out mid-level zeds, and reliably stumbling FPs and Scrakes so teammates can take them down quickly and safely. The sustained melee buzzsaw attack grants damage reduction that can lower the damage you take while mowing through hordes (or facetanking more dangerous foes, at least to some degree or on lower difficulties) and should pair VERY well with the soon-to-be-available health-gain-on-kill skill (or otherwise, when you have reliable teammates armed with medic guns). Also, the Eviscerator has (I believe) the strongest bash attack in the game. Against individual zeds, it's VERY efficient compared to the buzzsaw attack. Did I mention you can also use the ricocheting sawblades to clear space in a cramped area? Any zeds not outright killed may get staggered long enough to get some elbow room. And it weighs a lot because it fulfills so many roles and attack types in one package. It's actually an advantage over carrying two weapons, since if you die you only have one weapon you need to pick up.
In other words, it's a very quirky weapon that takes some skill and practice to use. You just don't like it because you want it to be something else.
"Berzerker in general is worthless"
This is always said by people who refuse to ever touch the ranged 'zerker weapons and who still think the perk's defining role is dueling scrakes and nothing else.
Or reckless 'zerkers who REQUIRE medigun injections every two seconds to survive longer than five minutes.
It's true that the perk suffered from some lackluster skills, which will be rectified soon enough, but the MAIN problem here is that you're living in denial about what the perk is and what your role on the team is.
Really, the nature of the experience bonus says it best: Killing zeds that are near other players. Berserker is primarily a BODYGUARD class, and secondly a very effective trash-cleaner. Your role isn't to take all of the glory, but to make sure teammates remain unscathed, whether by clearing sneaky zeds off of them, or staggering / distracting larger ones long enough for teammates to dump damage on them. Try learning to play that role, and you'll find the perk not only effective, but lots of fun. Especially after the skill rework goes through.
"Every commando skill other than large mags and speed-loading is worthless"
Large mags and Speed-loading, individually, go a long way towards less reload-time for a commando. If you're taking both at once, it means one of two things: A) You want to put a LOT of bullets downrange as often as possible, or B) You're compensating for a personal inability to make each shot count and you're waiting to reload until it's already too late. Or, you're a selfish over-competitive player who can't stand the thought of anyone else getting a kill while you're reloading. Either way, it's a sad thing when "irresponsible bullet-hosing" is the more mature possibility.
A skilled KF2 player knows how to get good use out of their trusty 9mm even without the Backup bonuses and will even use it to drop husks and sirens in a pinch. Backup isn't for making a "worthless" weapon "almost good", it's a skill that rewards experienced players by giving a weapon they already use significantly more DPS, and even letting them fend off surprise trash with their knife almost as effectively as a 'zerker could with theirs.
And Impact allows Commandos to stagger bigger zeds than they normally could. This lets you save teammates by interrupting an attack at a crucial moment or deliver wide-area suppressive fire to hold back a charging horde. The ability may become even more useful with the upcoming changes to enemy limb material; some enemies might not drop as easily to a few small-caliber bullets to the head, so staggering them instead could prove very useful.
"Nightvision is worthless"
Half the time, people don't even say this comparitively to another skill, they just say they don't see the point of making everything all green.
A) you can fight in the dark with a weapon that doesn't have a flashlight. Especially important for 'zerkers. B) When you reload a flashlight gun, the light gets pointed away... running through the dark blind is a good way to deliver yourself straight into zed arms. Nightvision doesn't have this problem. C) Peripheral vision. D) If you find it that hard to see with the nightvision on, consider blaming your gamma settings instead of the nightvision itself.
"Medic weapons other than the AR are worthless"
The medic AR is a great weapon, sure, but the other weapons have their benefits. The shotgun might not have the DPS but it has BURST damage, can get trash zeds off of a teammate in a real hurry, and is easier to use on the move. The SMG doesn't have as much healing capacity or, again, the DPS, but again is easier to use on the move and absolutely SHREDS through trash zed skulls with ease. Oh, and it only weighs slightly more than the pistol, so if you like off-perk weapons with medic it's a pretty great choice.
"Every T4 weapon other than the AA12 is worthless"
There's more to a weapon's worth than short term DPS, y'know. Like ammo capacity. Just saying. AA12 is exhilerating to use but there's something to be said about the hassle of ammo conservation that comes with that. Most of the other T4s don't have that issue, and have their own uses... they don't NEED to have as much short-term DPS.
"Welding doors is useless if I can't do it forever"
Holding off zeds (or making them detour to another entrance) for even a little while is tactically beneficial, or just clustering them together for mass explosive / fire kills once they get through.
Generally speaking, it's narrow minded to think ANY tactic is completely useless if it won't by itself let you win the game easily.
"The opinions of people who play on any difficulty below HoE are worthless"
Okay, first off you're being an elitist ******bag if you've ever implied this. That kind of elitism scares people away from games, which could mean less funding for Tripwire, which would mean less content for YOU down the road. So if you want the game to fail and the community to dry up and leave you nobody to play with, keep up the elitist attitude. You ****.
Secondly, the balance on those difficulties needs to be tested too, or did you forget that we're in Early Access and that we're supposed to be helping get this game optimized for its full release, when MANY MORE players will join the community and be playing on those lower difficulties?
Thirdly, not everyone's desire from this game is the craziest challenge possible. Believe it or not, some people play Killing Floor, and other games, for FUN rather than bragging rights. Those people may find the pace of the middle difficulties (or even the lowest, who cares?) to be more FUN than the higher ones.
Plus, anyone saying this is forgetting something: We're still not THAT far into the Early Access, and a lot of players are purposely limiting the amount they play until new content comes out, so they won't burn themselves out playing with the same limited content for hundreds of hours. That means there's a LOT of players who haven't leveled their perks up very far, unless they cheat. Most people aren't going to jump into HoE or even Suicidal as a level 4 commando... if not for the difficulty, then because they don't want to be an ineffective member of the team when it really counts. They might just not be able to find active public servers running higher difficulties. How well could you do, partnered with a couple incompetent scrubs who keep ragequitting after their first death? You might know that somebody doesn't play HoE, but you can't just assume it's because they don't have the skill. (And believe me, nobody assumes that you DO just because you say you play on HoE.)
Also, I've got strong anecdotal evidence that the majority of people who exclusively play on the highest difficulties are extremely hostile *******s who will lynch you if you so much as pick "the wrong skill" or weapon or don't follow their "perfect winning strategy" regardless of how boring and exploity it is. So, uh.... **** HoE and **** you if you belittle anyone who doesn't play on it.
That's all the examples I have off the top of my head. Feel free to add your own, keeping in mind that the point here is to dismiss misconceptions about things being worthless ... ... and to indirectly make fun of the ignorant, whiny players who keep making these complaints. Without naming names, of course.
(I'm sure they'll come out of the woodwork to humiliate themselves without us having to do anything)