We're going to get an M4 rifle down the line with full-auto enabled, if the voice options so far are anything to go by. But the AR-15 Varmint rifle is, by definition, a civilian gun. No full auto, and it's even chambered in 9mm instead of the more common 5.56 Nato rounds.
If Tripwire wanted us to have a full-auto gun to start with, they would have called it an M4 and been done with it. Personally, I like the varmit rifle a lot how it is, I think it being forced bust/single fire spices up the gameplay a lot. And it makes me feel like my character just bought some store-bought gun from home, makes me feel like these are actually a bunch of civilian fighters who have jumped into a warzone, which is what they are.
Regardless, I don't think they're going to give it a full-auto option. If only to stay true to it being a civilian gun.
At least pop us an M4 then if AR 15 does not go full auto.
The only problem with the starting Commando weapon, in my opinion, are the words. First, it is not a "varmint" gun. That is just incorrect. Second, while there are 9mm AR15's (Colt has been making one for a long time).
Due to the modularity of AR parts, it didn't take long before someone had put together an fully auto capable 9mm AR.
So, Colt started making the "Colt 9mm submachine gun"
<a href="http://www.colt.com/Catalog/Military/Products/Colt9mmSubmachineGun(SMG).aspx#102357-technical-specifications" target="_blank">[url]http://www.colt.com/Catalog/Military/Products/Colt9mmSubmachineGun(SMG).aspx#102357-technical-specifications[/URL]
Note that the model number R0992 has a selector that goes from safe to semiauto to burst fire, while the R0991 offers safe, semi and full auto modes.
So, the device exists but under a different name.
Sure, maybe it'd make the weapon less ****.
Seriously, the AR-15 ****ing blows, it feels like I'm using a glorified BB gun.
No...its the only gun where fire selector makes sense and it suits the gun...it is the most satisfying t1 weapon to use...
with fullauto....nobody would ever bother with anything else...this way burst option is at least viable
if anything (realism aside) other guns should go to full auto + burst...since semi-auto is stupid on anything that has full-auto option
Im no agreed with you saying its stupid the semiauto because of full auto, because its a personal choice. Some times, when zeds (or players in other games) are far away, semi auto its best than burst or full auto.
The best way to feel it is with high rps guns like the bullpup or scar-h
I can fire 1 bullet just fine with those on full auto
the only gun I ever change fire mode is AR15...
Key words are "personal choice"
Bolded statement is simply untrue. Bullpup has larger mags, more damage, better optics. Full auto has no effect on balance.
As far "realism" arguments, it can be an illegally modified weapon since we're in the zed apocalypse and all. Or we can argue that Tripwire isn't going for full realism seeing as how fire selection causes the AK-12 to magically shoot faster.
Realism arguments are a bit silly in that light, and fire selection is a comfort preference and doesn't really affect balance.
I just googled AR-15 full auto and there are links to buy conversion kits and youtube videos showing people firing the gun in full auto.
No, for one very specific reason:
There are no real AR-15's with a full-auto feature.
In the gun world, the term "AR-15" refers to a semi-automatic rifle in that classic M16 configuration.
The entire point of an AR-15 is that it's the same as an M16 or M4 rifle, but easier for civilians to own because you can't fire it full-auto. Hell, most don't even have a "burst" option. The majority of AR-15s on the market are semi-auto, only, because if they weren't then most people wouldn't be able to buy them.
We're going to get an M4 rifle down the line with full-auto enabled, if the voice options so far are anything to go by. But the AR-15 Varmint rifle is, by definition, a civilian gun. No full auto, and it's even chambered in 9mm instead of the more common 5.56 Nato rounds.
Also, in terms of balance, if it had a full auto feature, there'd be pretty much no reason to use the Bullpup and instead just skip straight to the Kalashnikov.
The only problem with the starting Commando weapon, in my opinion, are the words. First, it is not a "varmint" gun. That is just incorrect. Second, while there are 9mm AR15's (Colt has been making one for a long time).
-image snip-
Due to the modularity of AR parts, it didn't take long before someone had put together an fully auto capable 9mm AR.
So, Colt started making the "Colt 9mm submachine gun"
<a href="http://www.colt.com/Catalog/Military/Products/Colt9mmSubmachineGun(SMG).aspx#102357-technical-specifications" target="_blank">[url]http://www.colt.com/Catalog/Military/Products/Colt9mmSubmachineGun(SMG).aspx#102357-technical-specifications[/URL]
Note that the model number R0992 has a selector that goes from safe to semiauto to burst fire, while the R0991 offers safe, semi and full auto modes.
So, the device exists but under a different name.
Maybe. Depending if it's RO639(Safe,Semi,Burst) or RO635(Safe,Semi,Auto), but I'll say it's RO639.
But what it SHOULD HAVE is 32 round magazine.
all of you realize that the M4 itself is a burst/semi rifle right??? No M4 that exists goes full auto.
and really, I WISH I could get a burst fire gun in the store, but no it's illegal. the Colt 9mm SMG in game is a military weapon through and through...
And not to mention on the SMG ITSELF, the 3 fire selector positions are auto/semi/safe. There is literally no reason to not have an auto function if you're going MUH REALISMS. Not civilian. Not burst. All auto.