With the large influx of new players that will be coming to RO with the next update (and probably the associated free weekend) we need some changes to the existing maps to improve balance to improve player retention. It is obvious that poorly designed maps which are too difficult to attack on ruin player retention. Nothing puts a new player off more than running out of spawn on the attacking team and getting mown down and their team making no progress on the map towards winning. One team being pinned in spawn or at a single objective for 30-40 minutes is bad for player retention.
Furthermore, strongly imbalanced maps actually create and even greater team skill imbalance with all the experienced players stacking easier side, especially during free weekends. Therefore, something should be done to improve the flaws in existing RO2 maps for the good of the game and enhance player retention and I propose these changes below. Constructive comments regarding improvements to RO2 maps is welcomed; arguing that these maps do not have problems or that it is just related to the teams is simply na
Furthermore, strongly imbalanced maps actually create and even greater team skill imbalance with all the experienced players stacking easier side, especially during free weekends. Therefore, something should be done to improve the flaws in existing RO2 maps for the good of the game and enhance player retention and I propose these changes below. Constructive comments regarding improvements to RO2 maps is welcomed; arguing that these maps do not have problems or that it is just related to the teams is simply na