Hello I am having problems with RO editor; it wont run! I deleted entire game (folder every file everything)
Clean install Ostfront and editor still no luck.
I disabled "Surround view" in my BIOS (TO disable integrated GPU)
I doublechecked it wont show anymore in Device manager, and still NO LUCK
2 errors one after another:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 2047MB RAM
Video: ATI Radeon HD 3200 Graphics (1129)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 2047MB RAM
Video: ATI Radeon HD 3200 Graphics (1129)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel:estroyActor <- (Camera myLevel.Camera0) <- UPlayer:estroy <- UViewport:estroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport:estroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
For some reason it is STILL detecting my INTEGRATED video card (GPU), instead of my other standard PCI -Express GPU card I am using to play Ostfront without problem.
I guess if I make it detect my standard video card not the onboard video gpu card it will work.
PLEASE help!
Clean install Ostfront and editor still no luck.
I disabled "Surround view" in my BIOS (TO disable integrated GPU)
I doublechecked it wont show anymore in Device manager, and still NO LUCK
2 errors one after another:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 2047MB RAM
Video: ATI Radeon HD 3200 Graphics (1129)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 2047MB RAM
Video: ATI Radeon HD 3200 Graphics (1129)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel:estroyActor <- (Camera myLevel.Camera0) <- UPlayer:estroy <- UViewport:estroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport:estroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
For some reason it is STILL detecting my INTEGRATED video card (GPU), instead of my other standard PCI -Express GPU card I am using to play Ostfront without problem.
I guess if I make it detect my standard video card not the onboard video gpu card it will work.
PLEASE help!