Now I was wondering since a lot of people want ping compensation (serverside) and a lot of people hate ping compensation.
Why not possibly think of doing it the UTComp3 way. UTComp3 was a mutator for Unreal Tournament 3 that had ping compensation in it. Where the users could select in an ini setting whether the server should apply ping compensation to his weaponry or not.
If TWI could perhaps obtain the source of this mutator, and add the option in the menu. Then all players could essentially be kept happy.
Perhaps someone of the pro ping compensation guys with the abilities to code could try and contact the creator, with the request of being allowed to make a port of the mutator towards Red Orchestra2.
The website of UTComp is http://www.utcomp.org/
Why not possibly think of doing it the UTComp3 way. UTComp3 was a mutator for Unreal Tournament 3 that had ping compensation in it. Where the users could select in an ini setting whether the server should apply ping compensation to his weaponry or not.
If TWI could perhaps obtain the source of this mutator, and add the option in the menu. Then all players could essentially be kept happy.
3. ADVANCED FEATURES OVERVIEW.
3.1 Ping correction:
A ping correction can be enabled on server trough commandline or bEnablePingCorrection=true in ini.
Every player can disable it for own weapon, uncheck 'enable ping correction' checkbox in menu.
If you usually don't have ping less some value on any server and you wont play like with this ping,
you can set 'MinDesiredPing' editbox in menu. For instance, you set mindesiredping=40 and connect to server vith ping 120 and with enabled pingcorrection,
you will play like with ping 40. If you set mindesiredping=120 and your ping equal 60, pingcorrection will be disabled for you.
Too high ping correction can cause some gameplay changes for other players, so it limited on server with 'MaxPingCorrection' setting.
Recommended values is 150 for public server, 80-100 for clanwar or more skillful matches.
If you connect to server with MaxPingCorrection=100 and have ping 250, you got overall playability like with ping 150.
Perhaps someone of the pro ping compensation guys with the abilities to code could try and contact the creator, with the request of being allowed to make a port of the mutator towards Red Orchestra2.
The website of UTComp is http://www.utcomp.org/