• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Level Design Pickup

Wolverine15

Member
Oct 1, 2011
19
0
I went to the actor browser and clic on the pickup armor and when i right clic on my map and clic on pickup armor i see anything on the floor. Is that normal or should i see the Kevlar body armor? And is it possible in a place in the map a pickup weapon but to have different weapon (for example not always the bullpop)?


Wolverine
 
Actor->xPickupBase->KFRandomSpawn->KFRandomItemSpawn

you can make the chances of items apearing change by editing the PickupWeight

ex. bullpup

in PickupClasses it is the array number [2]

so we go into pickupWeight

number [2] and change that to a lesser number for it to appear less and higher number to appear more often....

it's pretty much it.........

the wieghts work like this

add all the weights up
[0]=6
[1]=2
[2]=3
[3]=4

6+2+3+4=15

ok so totalweight is 15 so the chances of lets say [2] of apearing are
3\15 = 0.2 = 20%
 
Upvote 0
Actor->xPickupBase->KFRandomSpawn->KFRandomItemSpawn

you can make the chances of items apearing change by editing the PickupWeight

ex. bullpup

in PickupClasses it is the array number [2]

so we go into pickupWeight

number [2] and change that to a lesser number for it to appear less and higher number to appear more often....

it's pretty much it.........

the wieghts work like this

add all the weights up
[0]=6
[1]=2
[2]=3
[3]=4

6+2+3+4=15

ok so totalweight is 15 so the chances of lets say [2] of apearing are
3\15 = 0.2 = 20%

well this is new tip will help me in mapping
 
Upvote 0