I don't think that'll be in the game.
Don't make assumptions.
It's a joke. I couldn't imagine why TWI would not include this. You can do it in reality and depending on the circumstances it can be the only option for survival. If I'm pinned down inside a building in a room with only one exit, I should be able to take that risk of throwing back.
[URL]http://news.bbc.co.uk/2/hi/uk_news/8556788.stm[/URL]
Every second counts with grenades.
Usually in RO if a grenade landed anywhere near you it's bound to explode within 1-2 seconds and experienced thrower could pinpoint targets so it blows up almost on contact. Under RL conditions cooking a grenade is not always the best idea but since there is no danger of death or serious wound in a virtual enviroment being able to pick up grenades would be even more rare thing to do than IRL since basically everyone cooks their grenades few seconds, unless they're making a long range throw and even then a second of cooking is sufficient to make it possible to explode almost on contact.
Still, it wouldnt hurt to at least have the option for that special case someone does not prime their grenade, does it?
Even if it explodes the second you pick it up, you would have been dead anyways but at least you have the feeling you could have done something about it. You are less helpless.
Usually in RO if a grenade landed anywhere near you it's bound to explode within 1-2 seconds and experienced thrower could pinpoint targets so it blows up almost on contact. Under RL conditions cooking a grenade is not always the best idea but since there is no danger of death or serious wound in a virtual enviroment being able to pick up grenades would be even more rare thing to do than IRL since basically everyone cooks their grenades few seconds, unless they're making a long range throw and even then a second of cooking is sufficient to make it possible to explode almost on contact.
I see a lot of speculation and what ifs here, playing devil's advocate etc...the argument that 'most players would just cook off so it doesn't matter anyway' is a weak one. Let's not make assumptions of what players will do, let's not abstract something in this way. Let's not say just because the risk is high that it shouldn't be done. If the enemy throws an uncooked grenade, let me take the risk if I want to. If I try to throw back a cooked grenade and get blown up, then so be it. In the right situations I'd like to at least be able to try, rather than stare death in the face with no options at all.
yes but lets not forget all the suggestions about grenades with differing fuses, some duds, and some other random fuse times.
Felix Ostheim said:Let's not make assumptions of what players will do, let's not abstract something in this way.
I have one little question about RO:HOS:
Can armed grenades be picked up and thrown back, like in day of defeat?
Does anybody know anything about his?
Thx