I know this idea will be controversial, but bear with me.
Currently, the only advantage of upgrading multiple perks to L6 is flexibility. You can choose whether to be awesome at a variety of classes, rather than being forced to only be awesome at one single class.
While that's useful, and gives people with multiple perks advantages over those with single perks, it does make me a little wistful that people who've spent a lot of time getting a lot of their perks up have no advantage ingame over those who've just got one perk. Plus currently, there's little incentive to level up subsequent perks compared to just playing the perk that you know very well.
My suggestion is that perks levelled up to the maximum level will give as an additional benefit a very minor advantage to all classes played, based on the class in question.
I'm not sure whether this would be an additional benefit at L6, or an additional 'L7'. If it were a L7, I don't think it should benefit the actual class, just the other ones (ie. a L7 sharpshooter would be identical to a L6 sharpshooter, except that the L7 sharpshooter who then swapped to a berserker would get extra headshot daamge over a L6 sharpie that swapped).
I had thought that the advantages gained could be along the lines of the following, basically taking the main advantage for each class, watering it down and allowing all classes to utilise it.
Medic +10% recharge speed on injections
Support Specialist +10% welding speed
Sharpshooter +5% headshot damage
Commando -5% reload speed, -5% recoil
Berserker +10% melee attack damage
Firebug 33% fire resistance
Demolition +1 grenade
Note: These bonuses would have no effect if playing with the class that gives them - a fully upgraded berserker would not get the additional +10% melee damage, only other classes who wanted to melee things.
Note: I'm not pumping for a SUPER CLASS that can kill KILL ALL THE ZOMBIES. If you read the perks, most of them don't really stack to make you UBER at any one thing, more they try and round the character off a little to make them the tiniest bit of a jack-of-all-trades without really making them any better than a normal L6 at their chosen duty.
Let the flaming begin
Currently, the only advantage of upgrading multiple perks to L6 is flexibility. You can choose whether to be awesome at a variety of classes, rather than being forced to only be awesome at one single class.
While that's useful, and gives people with multiple perks advantages over those with single perks, it does make me a little wistful that people who've spent a lot of time getting a lot of their perks up have no advantage ingame over those who've just got one perk. Plus currently, there's little incentive to level up subsequent perks compared to just playing the perk that you know very well.
My suggestion is that perks levelled up to the maximum level will give as an additional benefit a very minor advantage to all classes played, based on the class in question.
I'm not sure whether this would be an additional benefit at L6, or an additional 'L7'. If it were a L7, I don't think it should benefit the actual class, just the other ones (ie. a L7 sharpshooter would be identical to a L6 sharpshooter, except that the L7 sharpshooter who then swapped to a berserker would get extra headshot daamge over a L6 sharpie that swapped).
I had thought that the advantages gained could be along the lines of the following, basically taking the main advantage for each class, watering it down and allowing all classes to utilise it.
Medic +10% recharge speed on injections
Support Specialist +10% welding speed
Sharpshooter +5% headshot damage
Commando -5% reload speed, -5% recoil
Berserker +10% melee attack damage
Firebug 33% fire resistance
Demolition +1 grenade
Note: These bonuses would have no effect if playing with the class that gives them - a fully upgraded berserker would not get the additional +10% melee damage, only other classes who wanted to melee things.
Note: I'm not pumping for a SUPER CLASS that can kill KILL ALL THE ZOMBIES. If you read the perks, most of them don't really stack to make you UBER at any one thing, more they try and round the character off a little to make them the tiniest bit of a jack-of-all-trades without really making them any better than a normal L6 at their chosen duty.
Let the flaming begin
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