map design, it used to be welding floor in KF1, now you no longer able to keep
welding doors and defense 1 entrance only
I never thought this was a bad thing and I was honestly surprised to hear that welding doors as a gameplay strategy was gimped. It was actually pretty fun to do because players had to manage welding doors while keeping the specimens at bay (mostly referring to the corridor in bioticslab in KF1). If the players couldn't keep the doors shut due to poor communication, or otherwise, then they would have to deal with specimens coming from all angles which would then make the wave more interesting.
Of course I'm biased because my preferred play style in KF1 is camping unless **** hits the fan or I'm the last man standing. Though it appears to me that KF1 vets are used to this.
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