In Roost smoke looks different on every computer it can be of different density on every computer and blocks visibility less and more on every computer. In for instance local offline games the density of smoke is a lot thicker.
What I'm suggesting is to find a way that particle effects such as smoke can be replicatable online. So things like smokescreens block the same on every computer.
In competitive gaming the differences of smoke in ROOST has already led to many headaches in checking up on cheat accusations of people being shot through the smoke for instance.
What I'm suggesting is to find a way that particle effects such as smoke can be replicatable online. So things like smokescreens block the same on every computer.
In competitive gaming the differences of smoke in ROOST has already led to many headaches in checking up on cheat accusations of people being shot through the smoke for instance.