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Nub Question

Raico12

Grizzled Veteran
Oct 9, 2010
91
26
So ive been talking about making weapon mutators for killing floor (which i currently am finally found a good coder!) But ive come across a small problem, See i want to get the "hands and arms" of a player into 3dsmax so i can scale my weapons correctly and fit them into their hands properly and animate them. However im confused as to how to do this. Do i have to import a weapon using umodel and actorx into 3dsmax and edit that? or do i somehow import something else? :confused: Any help here would be awesome thanks :D