Nov 21st SDK Update

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
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We just pushed out a new update to address some users crashing.
 

toxic-sky

FNG / Fresh Meat
Aug 2, 2011
68
4
0
Okay uninstalled, deleted related directories.
Reinstalled and PIE works again.
Duplicate now works without deleting Suppress=Log
Only in unlit mode
Once you Duplicate something it crashes upon returning to Lit mode
You have to build lighting in order to return to Lit mode.
Enable Drag Grid Snap is still not working for static meshes

Seems to be booting slowly again, even after i delete config folder.
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
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The Netherlands
Enable Drag Grid Snap is still not working for static meshes

I wonder and it might be a silly question. Which actor do you pick
when you choose an static mesh. The static mesh or the statc mesh obstacle ?

Copy/paste works with the supress=log line and awaiting my first crash....
 

toxic-sky

FNG / Fresh Meat
Aug 2, 2011
68
4
0
I wonder and it might be a silly question. Which actor do you pick
when you choose an static mesh. The static mesh or the statc mesh obstacle ?

Copy/paste works with the supress=log line and awaiting my first crash....


On import i just make sure static mesh is selected, in the static meshes properties it says ROStaticMeshObstacle_
i am not sure there is a difference, nor can i find a way to import it differently
 

toxic-sky

FNG / Fresh Meat
Aug 2, 2011
68
4
0
Right click on map -> add actor -> add static mesh. Not static mesh obstacle.

Well that worked, i now have drag grid snapping!
Does anyone know what static mesh obstacle is for?
I cant say i have ever encountered one in my UDK works ;)

Thanks, this makes things a million times easier!
 
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Xendance

FNG / Fresh Meat
Nov 21, 2005
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Elitist Prick Club RS Branch
Well that worked, i now have drag grid snapping!
Does anyone know what static mesh obstacle is for?
I cant say i have ever encountered one in my UDK works ;)

Thanks, this makes things a million times easier!

You can find comments in the ROStaticMeshObstacle file if you navigate to the red orchestra 2\Development\Src\ROGame\Classes folder.

Code:
// A Static Mesh that can be turned on or off via Kismet to block paths off
// based on the number of Max Players.
 

toxic-sky

FNG / Fresh Meat
Aug 2, 2011
68
4
0
You can find comments in the ROStaticMeshObstacle file if you navigate to the red orchestra 2\Development\Src\ROGame\Classes folder.

Code:
// A Static Mesh that can be turned on or off via Kismet to block paths off
// based on the number of Max Players.

Awesome thanks again.



So thats what I ment when i asked Toxic Sky.

I had the feeling he picked the wrong actor.....:D:D:D

I figured as much, I was just dragging and dropping straight from the content browser, didnt think it would add anything other then static mesh actor.
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
anyone else crashing every time you load a map? My current map that I've been working on for a few weeks always makes the SDK crash when it finish loading :(

Would suck majorly losing all that work
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
I only experience crashes while I paste copied stuff in Lit mode.
Yet he longer load times are still there.

You should try open a previous autosave. Saving often is a rule.
Saving often with other names is another thing I used to do.
So I always have last working version
 
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Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
looks like I have an issue with the Props_vegetation pack being corrupted or something

[0261.36] Critical: appError called: Assertion failed: BulkDataOffsetInFile == Ar.Tell() [File:d:\RO2\Development\Src\Core\Src\UnBulkData.cpp] [Line: 629]
Bad offset for Texture2D Props_Vegetation.Trees.Materials.ApartmentTree_1_Billboard_DIFF
Stack: Address = 0x402209b9 (filename not found) [in f:\steam\steamapps\common\red orchestra 2\binaries\win64\rogame.exe]

Going to try to delete it to be redownloaded.
EDIT: Re-installed everything still crashing with the same message about Props_Vegetation
 
Last edited:

toxic-sky

FNG / Fresh Meat
Aug 2, 2011
68
4
0
Whooo, right as i was about to give up i got it working again...

All i had to do was verify integrity of RO2:HOS cache and RO2 SDK cache in steam