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Server New Linux Server Beta Update (April 10)

right ive updated my server with the files that came out on the 11th now and this is the crash log o get now:

Developer Backtrace:
[ 1] ./ucc-bin-real [0x8642b18]
[ 2] [0xb7f92420]
[ 3] ./ucc-bin-real [0x8693f4a]
[ 4] ./ucc-bin-real [0x80c8bfa]
[ 5] ./ucc-bin-real [0x80c6fd6]
[ 6] ./ucc-bin-real [0x80c5c28]
[ 7] ./ucc-bin-real [0x858ccc7]
[ 8] ./ucc-bin-real [0x8219c7f]
[ 9] ./ucc-bin-real [0x81cb2e4]
[10] ./ucc-bin-real [0x818dd80]
[11] ./ucc-bin-real [0x804d463]
[12] /lib/tls/libc.so.6(__libc_start_main+0xd3) [0xae3e23]
[13] ./ucc-bin-real [0x804aec1]
Unreal Call Stack: KIntersect <- KIntersectEach <- KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 684 MByte 560 KByte 814 Bytes from HD took 9.189878 seconds (4.411335 reading, 4.778544 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled


Its a linux system using fc4 the server ran for 6 hours before thsi crash
 
Upvote 0
Same here after updating to the latest version.

Open myLevel Wed Apr 12 15:53:45 2006 213.160.182.242:1245
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real [0x8642b18]
[ 2] [0xffffe420]
[ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__ FPv+0x43) [0x40155903]
[ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_excep tion+0x83) [0x40154a43]
[ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamP rocessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_ Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUse rIDPUiPUcUiT3+0x54c9) [0x401403b9]
[ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOn goingUserIDTicketValidation+0x36) [0x4013aede]
[ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFr ameEv+0x306) [0x40532ec6]
[ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFra meFuncRunER11CLimitTimer+0x281) [0x405a5c11]
[ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduled FunctionMgrE4BRunER11CLimitTimer+0x27) [0x405aa607]
[10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EF rameTypeP11CCycleCountb+0x135) [0x405759f5]
p15188790:/home/cod # 86.so(_ZN12CSteamEngine9BMainLoopEP11C p15188790:/home/cod # x405486be]
[12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLo opEv+0xe0) [0x4054ecf0]
[13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient 3RunEv+0x1e) [0x4054804e]
[14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x 40046ea1]
[15] /lib/tls/libpthread.so.0 [0x400269dd]
[16] /lib/tls/libc.so.6(__clone+0x5a) [0x409a7ffa]
Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCom mandlet::Main
Exiting.
 
Upvote 0
okay, final result for yesterday evening: 7 crashes

18:34
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x8609dbf]
Log: [ 4] ./ucc-bin-real [0x8609dbf]
Log: [ 5] ./ucc-bin-real [0x8609eb0]
Log: [ 6] ./ucc-bin-real [0x861d5cf]
Log: [ 7] ./ucc-bin-real [0x861d83f]
Log: [ 8] ./ucc-bin-real [0x81c1dfc]
Log: [ 9] ./ucc-bin-real [0x81b2565]
Log: [10] ./ucc-bin-real [0x81cc3e5]
Log: [11] ./ucc-bin-real [0x818dd80]
Log: [12] ./ucc-bin-real [0x804d463]
Log: [13] /emul/ia32-linux/lib/tls/libc.so.6(__libc_start_main+0xf4) [0x55e58904]
Log: [14] ./ucc-bin-real [0x804aec1]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]

19:03
Code:
[SIZE=1]Log: STEAMAUTH : GS Deny Couldn't find SteamID [1:18085700] : SteamError 4
Log: STEAMAUTH : GS Deny Couldn't find SteamID [1:21423714] : SteamError 4
NetComeGo: Open myLevel Tue Apr 11 19:03:40 2006 84.137.69.64:4292
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x556933b9]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x5568dede]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x55a85ec6]
Log: [ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x55af8c11]
Log: [ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x55afd607]
Log: [10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x55ac89f5]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x55a9b6be]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x55aa1cf0]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [15] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [16] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 141 MByte 143 KByte 992 Bytes from HD took 0.753394 seconds (0.335936 reading, 0.417458 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Apr 11 19:03:48 2006
[/SIZE]


20:54
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x556933b9]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x5568dede]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x55a85ec6]
Log: [ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x55af8c11]
Log: [ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x55afd607]
Log: [10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x55ac89f5]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x55a9b6be]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x55aa1cf0]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [15] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [16] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]


21:12
Code:
[SIZE=1]Warning: ROMG34Bullet RO-Ogledow.ROMG34Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: Collecting garbage
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x862de48]
Log: [ 4] ./ucc-bin-real [0x85b281e]
Log: [ 5] ./ucc-bin-real [0x86318dc]
Log: [ 6] ./ucc-bin-real [0x85b281e]
Log: [ 7] ./ucc-bin-real [0x860a73b]
Log: [ 8] ./ucc-bin-real [0x8629e4d]
Log: [ 9] ./ucc-bin-real [0x862de48]
Log: [10] ./ucc-bin-real [0x85b281e]
Log: [11] ./ucc-bin-real [0x860a73b]
Log: [12] ./ucc-bin-real [0x80e91ec]
Log: [13] ./ucc-bin-real [0x8629e4d]
Log: [14] ./ucc-bin-real [0x862de48]
Log: [15] ./ucc-bin-real [0x85b281e]
Log: [16] ./ucc-bin-real [0x860a73b]
Log: [17] ./ucc-bin-real [0x80e91ec]
Log: [18] ./ucc-bin-real [0x8629e4d]
Log: [19] ./ucc-bin-real [0x862de48]
Log: [20] ./ucc-bin-real [0x85b281e]
Log: [21] ./ucc-bin-real [0x860a73b]
Log: [22] ./ucc-bin-real [0x80e91ec]
Log: [23] ./ucc-bin-real [0x8629e4d]
Log: [24] ./ucc-bin-real [0x862de48]
Log: [25] ./ucc-bin-real [0x85b281e]
Log: [26] ./ucc-bin-real [0x860a73b]
Log: [27] ./ucc-bin-real [0x80e91ec]
Log: [28] ./ucc-bin-real [0x8629e4d]
Log: [29] ./ucc-bin-real [0x862de48]
Log: [30] ./ucc-bin-real [0x85b281e]
Log: [31] ./ucc-bin-real [0x860a73b]
Log: [32] ./ucc-bin-real [0x80e91ec]
Log: [33] ./ucc-bin-real [0x8629e4d]
Log: [34] ./ucc-bin-real [0x81f4816]
Log: [35] ./ucc-bin-real [0x81f8c92]
Log: [36] ./ucc-bin-real [0x8629e4d]
Log: [37] ./ucc-bin-real [0x862de48]
Log: [38] ./ucc-bin-real [0x85b281e]
Log: [39] ./ucc-bin-real [0x860a73b]
Log: [40] ./ucc-bin-real [0x818c22c]
Log: [41] ./ucc-bin-real [0x81b0aec]
Log: [42] ./ucc-bin-real [0x8629e4d]
Log: [43] ./ucc-bin-real [0x8629267]
Log: [44] ./ucc-bin-real [0x861d33b]
Log: [45] ./ucc-bin-real [0x861d83a]
Log: [46] ./ucc-bin-real [0x86154cd]
Log: [47] ./ucc-bin-real [0x818c31f]
Log: [48] ./ucc-bin-real [0x81acde7]
Log: [49] ./ucc-bin-real [0x834b6d2]
Log: [50] ./ucc-bin-real [0x85e884b]
Log: [51] ./ucc-bin-real [0x85c5d86]
Log: [52] ./ucc-bin-real [0x85d95b8]
Log: [53] ./ucc-bin-real [0x85e8f25]
Log: [54] ./ucc-bin-real [0x85e896b]
Log: [55] ./ucc-bin-real [0x85c5d86]
Log: [56] ./ucc-bin-real [0x85c5d05]
Log: [57] ./ucc-bin-real [0x8360aaf]
Log: [58] ./ucc-bin-real [0x85e3c6f]
Log: [59] ./ucc-bin-real [0x85e8f25]
Log: [60] ./ucc-bin-real [0x85e9247]
Log: [61] ./ucc-bin-real [0x85c3c01]
Log: [62] ./ucc-bin-real [0x85e4b80]
Log: [63] ./ucc-bin-real [0x85e8f25]
Log: [64] ./ucc-bin-real [0x85e9247]
Log: Unreal Call Stack: TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorldExit: Exiting.
Log: FileManager: Reading 0 GByte 199 MByte 115 KByte 554 Bytes from HD took 0.993405 seconds (0.462598 reading, 0.530807 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Apr 11 21:12:24 2006
[/SIZE]


21:35
Code:
[SIZE=1]Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x556933b9]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x5568dede]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x55a85ec6]
Log: [ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x55af8c11]
Log: [ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x55afd607]
Log: [10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x55ac89f5]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x55a9b6be]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x55aa1cf0]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [15] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [16] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: UNetConnection::SendRawBunch <- FArray::Realloc <- FArray::Realloc <- FArray::Realloc <- FFeedbackContextAnsi::Serialize <- APlayerController::Tick <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- FFeedbackContextAnsi::Serialize <- AROPawn::EyePosition <- AActor::Tick <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]


21:48
Code:
[SIZE=1]Warning: StielGranateFire RO-Kaukasus.StielGranateWeapon.StielGranateFire95 (Function ROGame.ROThrownExplosiveFire.AllowFire:0068) Accessed None 'Weapon'
NetComeGo: Open myLevel Tue Apr 11 21:48:42 2006 83.53.53.97:1130
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0x556a8903]
Log: [ 4] ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0x556a7a43]
Log: [ 5] ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0x556933b9]
Log: [ 6] ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0x5568dede]
Log: [ 7] ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0x55a85ec6]
Log: [ 8] ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0x55af8c11]
Log: [ 9] ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0x55afd607]
Log: [10] ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0x55ac89f5]
Log: [11] ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0x55a9b6be]
Log: [12] ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0x55aa1cf0]
Log: [13] ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0x55a9b04e]
Log: [14] ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0x55599ea1]
Log: [15] /emul/ia32-linux/lib/tls/libpthread.so.0 [0x55579b63]
Log: [16] /emul/ia32-linux/lib/tls/libc.so.6(__clone+0x5a) [0x55f1ac4a]
Log: Unreal Call Stack: UObject::UnhashObject <- UObject::~UObject <- UChannel::Destroy <- UActorChannel::Destroy <- UObject::ConditionalDestroy <- UChannel::ReceivedAcks <- UChannel::ReceivedAcks <- ReceivedAck <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
[/SIZE]


22:36
Code:
[SIZE=1]Log: STEAMAUTH : Denied Client : ClientID 82 : SteamError 14
NetComeGo: Close TcpipConnection 85.76.192.140:3639 Tue Apr 11 22:35:38 2006
NetComeGo: Open myLevel Tue Apr 11 22:35:38 2006 85.76.192.140:3639
Log: Collecting garbage
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0xffffe500]
Log: [ 3] ./ucc-bin-real [0x862de48]
Log: [ 4] ./ucc-bin-real [0x85b281e]
Log: [ 5] ./ucc-bin-real [0x86318dc]
Log: [ 6] ./ucc-bin-real [0x85b281e]
Log: [ 7] ./ucc-bin-real [0x860a73b]
Log: [ 8] ./ucc-bin-real [0x8629e4d]
Log: [ 9] ./ucc-bin-real [0x862de48]
Log: [10] ./ucc-bin-real [0x85b281e]
Log: [11] ./ucc-bin-real [0x860a73b]
Log: [12] ./ucc-bin-real [0x80e91ec]
Log: [13] ./ucc-bin-real [0x8629e4d]
Log: [14] ./ucc-bin-real [0x862de48]
Log: [15] ./ucc-bin-real [0x85b281e]
Log: [16] ./ucc-bin-real [0x860a73b]
Log: [17] ./ucc-bin-real [0x80e91ec]
Log: [18] ./ucc-bin-real [0x8629e4d]
Log: [19] ./ucc-bin-real [0x862de48]
Log: [20] ./ucc-bin-real [0x85b281e]
Log: [21] ./ucc-bin-real [0x860a73b]
Log: [22] ./ucc-bin-real [0x80e91ec]
Log: [23] ./ucc-bin-real [0x8629e4d]
Log: [24] ./ucc-bin-real [0x862de48]
Log: [25] ./ucc-bin-real [0x85b281e]
Log: [26] ./ucc-bin-real [0x860a73b]
Log: [27] ./ucc-bin-real [0x80e91ec]
Log: [28] ./ucc-bin-real [0x8629e4d]
Log: [29] ./ucc-bin-real [0x862de48]
Log: [30] ./ucc-bin-real [0x85b281e]
Log: [31] ./ucc-bin-real [0x860a73b]
Log: [32] ./ucc-bin-real [0x80e91ec]
Log: [33] ./ucc-bin-real [0x8629e4d]
Log: [34] ./ucc-bin-real [0x81f4816]
Log: [35] ./ucc-bin-real [0x81f8c92]
Log: [36] ./ucc-bin-real [0x8629e4d]
Log: [37] ./ucc-bin-real [0x862de48]
Log: [38] ./ucc-bin-real [0x85b281e]
Log: [39] ./ucc-bin-real [0x860a73b]
Log: [40] ./ucc-bin-real [0x818c22c]
Log: [41] ./ucc-bin-real [0x81b0aec]
Log: [42] ./ucc-bin-real [0x8629e4d]
Log: [43] ./ucc-bin-real [0x8629267]
Log: [44] ./ucc-bin-real [0x861d33b]
Log: [45] ./ucc-bin-real [0x861d83a]
Log: [46] ./ucc-bin-real [0x86154cd]
Log: [47] ./ucc-bin-real [0x818c31f]
Log: [48] ./ucc-bin-real [0x81acde7]
Log: [49] ./ucc-bin-real [0x834b6d2]
Log: [50] ./ucc-bin-real [0x85e884b]
Log: [51] ./ucc-bin-real [0x85c5d86]
Log: [52] ./ucc-bin-real [0x85d95b8]
Log: [53] ./ucc-bin-real [0x85e8f25]
Log: [54] ./ucc-bin-real [0x85e896b]
Log: [55] ./ucc-bin-real [0x85c5d86]
Log: [56] ./ucc-bin-real [0x85c5d05]
Log: [57] ./ucc-bin-real [0x8360aaf]
Log: [58] ./ucc-bin-real [0x85e3c6f]
Log: [59] ./ucc-bin-real [0x85e8f25]
Log: [60] ./ucc-bin-real [0x85e9247]
Log: [61] ./ucc-bin-real [0x85c3c01]
Log: [62] ./ucc-bin-real [0x85e4b80]
Log: [63] ./ucc-bin-real [0x85e8f25]
Log: [64] ./ucc-bin-real [0x85e9247]
Log: Unreal Call Stack: TestReach <- UStruct::SerializeBin <- UStruct::SerializeBin <- UObject::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- AActor::Serialize <- TestReach <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- UStruct::SerializeBin <- UObject::Serialize <- UGameEngine::Serialize <- UGameEngine::Serialize <- TestReach <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- UObject::GotoState <- UObject::ProcessEvent <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorldExit: Exiting.
Log: FileManager: Reading 0 GByte 192 MByte 645 KByte 876 Bytes from HD took 1.071154 seconds (0.461863 reading, 0.609291 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Apr 11 22:36:11 2006
[/SIZE]

 
Upvote 0
DirtyRat said:
well our server just crashed tonight with the new patch..it was fine all day yesterday
And again at 10:13pm :-

Code:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8642b18]
Log: [ 2]  [0xffffe500]
Log: [ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xf7fcaf6b]
Log: [ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0xf7e7d903]
Log: [ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0xf7e7ca43]
Log: [ 6]  ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0xf7e683b9]
Log: [ 7]  ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0xf7e62ede]
Log: [ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0xf7b24ec6]
Log: [ 9]  ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0xf7b97c11]
Log: [10]  ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0xf7b9c607]
Log: [11]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0xf7b679f5]
Log: [12]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0xf7b3a6be]
Log: [13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0xf7b40cf0]
Log: [14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0xf7b3a04e]
Log: [15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xf7fbdea1]
Log: [16]  /lib/libpthread.so.0 [0xf7fe5b80]
Log: [17]  /lib/libc.so.6(__clone+0x5e) [0x9849ce]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
 
Upvote 0
[RO]Ramm-Jaeger said:
Just to verify, everyone is now running the latest official patch right? We're seeing very few crashes being reported through the auto reporting system(about 18 in the last 24 hours since the patch release for every linux game server on the planet).

We are definately using the latest version, we even redownloaded and reinstalled it from scrath yesterday, to no avail. So I guess about 15 of the eighteen logs would be from our server :(
 
Upvote 0
My server did just crash with 2,5 days uptime

Here is the backtrace

Code:
Log: STEAMAUTH : AcceptedClient : ClientID 638 SteamID [1:21559732] (21559732)
Log: STEAMAUTH : Sending updated server details - DSSGamers.nl ROOST Server 31 | 32
Log: Client netspeed is 10000
Log: STEAMAUTH : GSDenied Client : SteamID [1:21559732] : SteamError 4
NetComeGo: Close TcpipConnection 82.216.29.31:2119 Thu Apr 13 18:54:23 2006
NetComeGo: Open myLevel Thu Apr 13 18:54:24 2006 82.216.29.31:2119
NetComeGo: Open myLevel Thu Apr 13 18:54:36 2006 84.177.134.234:3866
ScriptLog: New Player Sheriff_McCormick id=10328333
NetComeGo: Close TcpipConnection 195.91.140.69:1069 Thu Apr 13 18:54:47 2006
Log:
Developer Backtrace:
Log: [ 1]  ./ucc-bin-real [0x8642b18]
Log: [ 2]  [0xffffe420]
Log: [ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xb7f12f6b]
Log: [ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43) [0xb7dc5903]
Log: [ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83) [0xb7dc4a43]
Log: [ 6]  ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserIDTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets.c$
Log: [ 7]  ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketValidation+0x36) [0xb7daaede]
Log: [ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306) [0xb7a6dec6]
Log: [ 9]  ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimitTimer+0x281) [0xb7ae0c11]
Log: [10]  ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunER11CLimitTimer+0x27) [0xb7ae5607]
Log: [11]  ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleCountb+0x135) [0xb7ab09f5]
Log: [12]  ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce) [0xb7a836be]
Log: [13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0) [0xb7a89cf0]
Log: [14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e) [0xb7a8304e]
Log: [15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xb7f05ea1]
Log: [16]  /lib/tls/libpthread.so.0 [0x50b341]
Log: [17]  /lib/tls/libc.so.6(__clone+0x5e) [0x35e6fe]
Log: Unreal Call Stack: appSleep <- EnforceTickRate <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 902 MByte 1015 KByte 188 Bytes from HD took 67.857420 seconds (26.783327 reading, 41.074093 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Apr 13 18:54:49 2006
 
Upvote 0
Three yesterday.

17:58
Code:
Log: Unreal Call Stack: UTcpipConnection::LowLevelSend <- FArray::Realloc <- FArray::Realloc <- UChannel::Tick <- UChannel::Tick <- FArray::Realloc <- FMallocAnsi::Realloc <- UActorChannel::Tick <- UActorChannel::Tick <- UActorChannel::Tick <- UChannel::Tick <- UActorChannel::Tick <- UTcpipConnection::LowLevelSend <- UNetConnection::FlushNet <- UActorChannel::Tick <- FFeedbackContextAnsi::Serialize <- UActorChannel::Tick <- appFromAnsi <- UActorChannel::Tick <- UNetConnection::Tick <- UNetDriver::TickFlush <- UpdateNetServer <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

18:33
Code:
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

21:27
Code:
Log: Unreal Call Stack: ULevel::IsAudibleAt <- FArray::Realloc <- UObject::ProcessEvent <- ULevel::IsAudibleAt <- UObject::ProcessEvent <- UObject::ProcessEvent <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 
Upvote 0