Who doesn't know it... the battle went on for quite a while fiercely until both teams run out of reinforcements. Soon you watch yourself asking if you really should engage that mg or becoming nade-paranoid being pinned down behind those sandbags...
Also I remembered how intense some rounds of good old CS were... simply because you would actually be dead when you die
Then I thought how this could be implented in RO and I came up with another gamemode:
Basicly the reinforcements are set to 0 or just very low (in that case best would be counted respawns for each soldier seperately, just a couple each) and class limits are adjusted for that. You'd also need maps which would support this style better, they don't always need to be smaler, but should encourage staying together more and need some tactical finesse.
The objectives should be adjusted too (thats why we need new maps for that): Destroying an objective with a satchel, stealing a vehicle, maybe kill / protect a bot/player [e. g. guarding a high officer from a bombed building/area...], capture and return something special (combat plans, radio components... whatever) or simply hold a special area.
While writing those objectives I feel pretty reminded of various single-player WWII fps... but actually those are the most fitting objectives for seperated squads.
Anyway: the main point is that I wished for a gamemode which would make combat more "personal" and intense. In a gamemode like that, you'd know the enemy has a skilled sniper/mg or a good commander and you will probably have to fear them. Or imagine you and a comrade are the last survivers, sneaking through the rainy streets...
Any opinions on that?
Is that probably even possible just for mappers currently? Adjusting reinforcements, maybe adding new kind of objectives?
Also I remembered how intense some rounds of good old CS were... simply because you would actually be dead when you die
Then I thought how this could be implented in RO and I came up with another gamemode:
Basicly the reinforcements are set to 0 or just very low (in that case best would be counted respawns for each soldier seperately, just a couple each) and class limits are adjusted for that. You'd also need maps which would support this style better, they don't always need to be smaler, but should encourage staying together more and need some tactical finesse.
The objectives should be adjusted too (thats why we need new maps for that): Destroying an objective with a satchel, stealing a vehicle, maybe kill / protect a bot/player [e. g. guarding a high officer from a bombed building/area...], capture and return something special (combat plans, radio components... whatever) or simply hold a special area.
While writing those objectives I feel pretty reminded of various single-player WWII fps... but actually those are the most fitting objectives for seperated squads.
Anyway: the main point is that I wished for a gamemode which would make combat more "personal" and intense. In a gamemode like that, you'd know the enemy has a skilled sniper/mg or a good commander and you will probably have to fear them. Or imagine you and a comrade are the last survivers, sneaking through the rainy streets...
Any opinions on that?
Is that probably even possible just for mappers currently? Adjusting reinforcements, maybe adding new kind of objectives?