hello tripwire or anybody who can help me.
I am currently working on a "View a RO match live" tool.
A mutator sends the player datas (position etc) via udp to my c++ server, which then sends the data to clients connected to the server.
The tool will be able to show a RO match with a time delay.
currently i can only show 2D bitmaps of the map, which is ok for now.
The next step i would do is to load the 3d maps into the client to show the game in a 3d environment. Now my questions, I hope you can help me.
1.) is there a way to export the maps into a format like VRML, X3d, 3ds, or maya binary/ascii so i can load the maps with my own programm. I only need the polygons with uv-mapping... that's it, maybe the BSP-tree structure
2.) if 1.) does not exist, is there a file specification out for the .rom / .ucx files
3.) am i allowed to use this data (maps, textures etc) to build it into my programm. I should know it, so i don't get into license troubles.
any help is welcome, i will do this project for freeware and open source, so you (tripwire) can have a look into it if you wish.
i really hope you will support me a bit
thx for reading this and maybe posting a answer
best regards
Sgt. Malony
EDIT: after searching for hours now, i think the best solution would be to load the RO data directly (.rom, .ucx... files). That would mean that only poeple who have RO can watch the 3D map, and there are no license troubles then. I have found a package extractor on the unreal wiki side, but it fails to load RO packages. So, can you help me, i would need:
a) file specifications for .rom and .ucx files or
b) static library with a header that loads the maps for me (no you should not do extra work, only if this already exists)
c) any other help
please, support me, because RO has no good tool to watch matches yet. Without support of you i will do this with a simple 2D map, but with a 3D map would be cooler
I am currently working on a "View a RO match live" tool.
A mutator sends the player datas (position etc) via udp to my c++ server, which then sends the data to clients connected to the server.
The tool will be able to show a RO match with a time delay.
currently i can only show 2D bitmaps of the map, which is ok for now.
The next step i would do is to load the 3d maps into the client to show the game in a 3d environment. Now my questions, I hope you can help me.
1.) is there a way to export the maps into a format like VRML, X3d, 3ds, or maya binary/ascii so i can load the maps with my own programm. I only need the polygons with uv-mapping... that's it, maybe the BSP-tree structure
2.) if 1.) does not exist, is there a file specification out for the .rom / .ucx files
3.) am i allowed to use this data (maps, textures etc) to build it into my programm. I should know it, so i don't get into license troubles.
any help is welcome, i will do this project for freeware and open source, so you (tripwire) can have a look into it if you wish.
i really hope you will support me a bit
thx for reading this and maybe posting a answer
best regards
Sgt. Malony
EDIT: after searching for hours now, i think the best solution would be to load the RO data directly (.rom, .ucx... files). That would mean that only poeple who have RO can watch the 3D map, and there are no license troubles then. I have found a package extractor on the unreal wiki side, but it fails to load RO packages. So, can you help me, i would need:
a) file specifications for .rom and .ucx files or
b) static library with a header that loads the maps for me (no you should not do extra work, only if this already exists)
c) any other help
please, support me, because RO has no good tool to watch matches yet. Without support of you i will do this with a simple 2D map, but with a 3D map would be cooler
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