I don't know about this, I'd hate to see berserkers running around stabbing things with the bayonet. The brunt of the weapon is the gun itself, and I think the parry utility is in Sharp being able to defend themselves against zeds that get close, which they inevitably do in heavily populated games. Even though the berserker has other guns such as the VLAD, the design philosophy is that the zerk has handmade or non-conventional weapons, I.E. a construction tool. the mosin is a traditional weapon in that regard so I don't think it fits, it feels like a "zerks can use this just because it has a knife on it and can parry" and not because it should be. I feel the same way about the pulverizer for the demo, it just feels like it's there because it has explosive damage and demo is explosive and no other reason.