I guess this is a question for poosh.
I run a small 6 person server using SCRN Balance and Serverperks. I also have the Brute Gunner installed.
I'm currently running v 5.21, which I believe to be the most current version. I was not having the issue with the previous major release, and I do not have the issue when I set the server to vanilla Killing Floor mode.
The issue im having comes up when I use admin powers or cheats to alter player inventory. Specifically, whenever I overload players with items, they start uncontrollably shedding items until they are down below the legal limit. This is highly irritating, and results in glitched weapon drops that persist through the usual garbage pickup for items each round. It also tends to unbalance the game more than I'd intended, giving players i may not have intended to benefit access to free weapons just by following a shedding player. I guess I could completely stop dropping item packs on my players, but I find that doing so from time to time keeps traffic on my server elevated, and a demonstrably active admin is rarely a bad thing.
So is there any way to go back to the old behavior with inventory overload? That is to say, you can't pick up new items, but you don't start losing the old ones uncontrollably until you are below capacity.
Please let me know if you need any logs or anything to troubleshoot. I'm really annoyed by this issue, and it seems to pertain to SCRN Balance directly.
Thank you for your time.
I run a small 6 person server using SCRN Balance and Serverperks. I also have the Brute Gunner installed.
I'm currently running v 5.21, which I believe to be the most current version. I was not having the issue with the previous major release, and I do not have the issue when I set the server to vanilla Killing Floor mode.
The issue im having comes up when I use admin powers or cheats to alter player inventory. Specifically, whenever I overload players with items, they start uncontrollably shedding items until they are down below the legal limit. This is highly irritating, and results in glitched weapon drops that persist through the usual garbage pickup for items each round. It also tends to unbalance the game more than I'd intended, giving players i may not have intended to benefit access to free weapons just by following a shedding player. I guess I could completely stop dropping item packs on my players, but I find that doing so from time to time keeps traffic on my server elevated, and a demonstrably active admin is rarely a bad thing.
So is there any way to go back to the old behavior with inventory overload? That is to say, you can't pick up new items, but you don't start losing the old ones uncontrollably until you are below capacity.
Please let me know if you need any logs or anything to troubleshoot. I'm really annoyed by this issue, and it seems to pertain to SCRN Balance directly.
Thank you for your time.
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