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Mutator Perks LvL5

ToNiO

FNG / Fresh Meat
Aug 11, 2009
277
20
0
France
steamcommunity.com
Hello to all,

I possess a server 30 slots and I would like that player play all in level 5 from their arrived

What is that somebody knows how to take himself there or have a mutator in me proposed??????

Thank you in advance for your assistant :)
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Just looking in the .u file and it looks like there may need to be an update for the GUI selection process even if the mut is able to see and select the new class. Not my forte so we'll soon see.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Well, this mutator does change to Level 6 simply by using:

[KFModsPerkReplacement.MutPerkReplacement]
PerkStartLevel=6
bAllowRepickAfterDeath=True

and we'll just have to wait on a patch for demolitions.
 

Pedr0

FNG / Fresh Meat
Oct 28, 2009
13
2
0
Edit GUISelectPerk.uc

Add
Code:
PerkTypes(6)=Class'KFMod.KFVetDemolitions'
inside defaultproperties block.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Ya, that's the way to do it.

I've bundled up a new mutator and renamed it KFModsPerkReplacement1008 to reflect the latest server build.

It has the following:

PerkTypes(6)=Class'KFMod.KFVetDemolitions'

'KFModsPerkReplacement1008.GUISelectPerk. rename edits where applicable

Random Perk update to reflect the 7th class.

Rename of 'Friend Name' for mutator selection menu.

It's my first time to play around with .u and .uc files and the learning process was interesting. I've contacted the author SinnerG to see if he'll update the mutator himself and if not if he'll let me release the version I've bundled up. I don't want to release my version yet without permission even if I credit SinnerG as it'd be very bad form indeed while he's still contactable and in the community.