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[mutator] KF Dead Space

Hi hemi,
Could you please find sometime to help me with the deadspace+WTF mod setup. I have everything working but I am not able to add WTF weapons :(

also on map change deadspace Zeds are replaced with regular ones.
I would appreciate any help you can give. we're about 15 people here in SG who want to play on a low ping server.

thanks a lot.
 
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Hi hemi,
Could you please find sometime to help me with the deadspace+WTF mod setup. I have everything working but I am not able to add WTF weapons :(

also on map change deadspace Zeds are replaced with regular ones.
I would appreciate any help you can give. we're about 15 people here in SG who want to play on a low ping server.

thanks a lot.

you will need to use the latest ServerPerks. Im not sure if it will work in combination with other mods im afraid...I dont think so tbh
 
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Well it works for the most part. I was able to get WTF working from my post on WPC :p
The problem is with webbadmin. it doesnt see the deadspace mut, it seems to bbe maintaining its own set of mutators (active/inactive) int hat list deadspace is not listed as a gametype or mutator.


the problem is that when i change the map from admin, the game is probably changing to default gametype. I even tried advanced voting but the results were the same. as long as things stay same in commandline and I dont change the admin, it works fine.
 
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We have it running as a gametype just fine. Did you also adjust your killingfloor.ini?

under [xVoting.xVotingHandler]

GameConfig=(GameClass="HMDeadSpaceMut.DeadSpaceKFGameType",Prefix="KF",Acronym="AB",GameName="DeadSpace",Mutators="AutoSpawnerO1.AutoSpawnerO1,MutVisibleSpecsB.MutVisSpecs,MutKFAntiBlocker.MutKFAntiBlocker,ServerPerksMut.ServerPerksMut,MutSaberNerf.MutSaberNerf",Options=)

though we only use 1 for this server then...
 
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DeadSpace mod is now updated. (on moddb/mostimpressive/workshop/WPC server) When chosing a gametype it wil show the logo of the mod.

Thats it really... lol
Thats it? YOU SICK MONSTER!

Also since you dont have a thread around here for WarZone, when you use the Maul mutator (non-midBoss), is it normal that 3 of them would appear on solo on beginner/short on the first wave?
On even on Hard/Medium there are 6 of them on the first wave.
 
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Thats it? YOU SICK MONSTER!

Also since you dont have a thread around here for WarZone, when you use the Maul mutator (non-midBoss), is it normal that 3 of them would appear on solo on beginner/short on the first wave?
On even on Hard/Medium there are 6 of them on the first wave.

Yeah...not really supposed to use that one... Thats for development only. Thanks for pointing it out though, ill prob remove that in the near future.
 
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my server is can't join the Dead Space mod:(
but deleted to ServerPerksMut.ServerPerksMut can join after.
now used is ServerPerksV6.01
What's the problem? what happened?
please help me..

Mutator=MutKFAntiBlocker.MutKFAntiBlocker,KFCtryTags.CtryTags,HMDeadSpaceMut.DeadSpaceKFGameType,MutKillMessageV2.MutKillMessage,ServerPerksMut.ServerPerksMut
 
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