Hi All,
I was looking on writing up some simple mutators for KF2, but a few of the tutorials that I've seen out there for creating mutators don't seem to apply to KF2. I've downloaded the Killing Floor 2 SDK and found the UnrealEditor, which is useful for map making, but it doesn't appear to be the right avenue for writing mutators.
For example, https://udn.epicgames.com/Three/CustomUnrealScriptProjects.html[url]https://udn.epicgames.com/Three/CustomUnrealScriptProjects.html[/URL]
I've tried to setup a Development/Src/<PackageName> directory structure and added the Package name to my DefaultEngine.ini. I added a simple .uc file in there as a test. I tried launching KF2, which should auto-compile like the above link states, but it didn't appear to have any affect. I then tried launching 'KFGame.exe make' but then I get an error saying that it needs to be running with Steam. So I added the launch argument 'make' to Killing Floor 2, but I got the same error.
I've read that some folks have had success already with creating some mutators (player max, etc) so it appears it's possible at this time to do it. Anybody have some steps or documentation on how to setup the environment for mutator development?
I was looking on writing up some simple mutators for KF2, but a few of the tutorials that I've seen out there for creating mutators don't seem to apply to KF2. I've downloaded the Killing Floor 2 SDK and found the UnrealEditor, which is useful for map making, but it doesn't appear to be the right avenue for writing mutators.
For example, https://udn.epicgames.com/Three/CustomUnrealScriptProjects.html[url]https://udn.epicgames.com/Three/CustomUnrealScriptProjects.html[/URL]
I've tried to setup a Development/Src/<PackageName> directory structure and added the Package name to my DefaultEngine.ini. I added a simple .uc file in there as a test. I tried launching KF2, which should auto-compile like the above link states, but it didn't appear to have any affect. I then tried launching 'KFGame.exe make' but then I get an error saying that it needs to be running with Steam. So I added the launch argument 'make' to Killing Floor 2, but I got the same error.
I've read that some folks have had success already with creating some mutators (player max, etc) so it appears it's possible at this time to do it. Anybody have some steps or documentation on how to setup the environment for mutator development?